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You know I've got this game, and still have never played it. I've owned it for well over 10 years, but have never fired it up.

Might be time to try DosBox out and give it a whirl.

It's funny, I've read the manual lots of times,as it sounds incredibly fun (and incudes numbered paragraphs that are supposed to be read when the game directs you to them. And no, I really haven't read any of them) but for some reason haven't played it.
Post edited July 24, 2012 by OldFatGuy
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Navagon: EA don't own it anymore. All the rights were sold. Which is uncharacteristic for EA, but there you go.
Are you sure? They don't own the brand name anymore but that certainly has nothing to do with the game itselfs.

And I love it how people are turning the fact that the game will be free with Wasteland 2 and the possibility of GOG releasing it into a "greedy EA" argument.
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PMIK: So EA should probably release the game here to try and catch some sales before everyone gets it for free with Wasteland 2
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Navagon: EA don't own it anymore. All the rights were sold. Which is uncharacteristic for EA, but there you go.
EA still owns Wasteland 1, they just no longer own the Wasteland IP. Brian Fargo has said this quite a few times.
This does not bode well. Wasteland has tons of potential. Damn fine old-fashioned potential. If EA attempts to defile it somehow, I swear, justice shall be served.
I really don't see what the problem is with W1 being released together with W2. Brian Fargo has stated several times on Twitter that the deal has nothing to do with Origin and that all copies of W2 will have W1 included. The bigger question for me is, does this mean that GOG will never get to release the game, and will inXile do a similar type of package as GOG does in order to make things easier (setting up DOSBox, etc.)
I've actually got Wasteland installed at the moment (the 'Ultimate RPG Archives' edition Interplay did in the late '90's). It's an old game and it shows it, although a lot could be improved with a few simple interface tweaks which may already exist in mods of some sort.

The problem for this day and age, though, is the reliance on an external 'look-up' journal for text entries within the game - meaning the game itself will just say 'Refer to journal entry 39' or some such, and you'll need to read that in the physical journal to get important information and proceed with the story. Easily PDF'ed but still an annoyance that modern gamers just aren't used to.

Also, game is very unforgiving :)
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KoolZoid: Also, game is very unforgiving :)
ARGH THE SEWERS!!!!!!
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KoolZoid: Also, game is very unforgiving :)
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lowyhong: ARGH THE SEWERS!!!!!!
And yet, back in the day, I remember finishing this on the Commodore 64. Good old bareback gaming - 15-hour sessions because there were no convenient save points, no gameguides or forums you could go to for help, making maps on graph paper, accepting character death as part of the natural order of things.... yeah, I don't miss it. Not really.

Point in case - I went back in played Persona 3:FES just the other day. After playing the PSP remake, I couldn't deal with the way the original handled combat. I adored Persona 3 - honestly, I think it changed the way I looked at games from then on - but it was painful to find that what used to be a tactical part of the game was now an irritation.
http://www.theverge.com/gaming/2012/7/10/3148460/wasteland-1-to-be-bundled-with-wasteland-2
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DCT: EA still owns Wasteland 1, they just no longer own the Wasteland IP. Brian Fargo has said this quite a few times.
I heard differently, but oh well. I guess that means that the game cannot be sold at all at present then.