Posted September 07, 2014

And ever since Jurassic Park they've turned to "interactive experience" games, stripped of adventure gameplay and challenge, instead relying on decision-making via dialogue and QTE-based action sequences. Haven't played them myself, but I've read that in The Wolf Among Us and latest Walking Dead games there's even barely any exploration or environment interaction left, just sequences of set-pieces in which the player makes decisions that push the story forward, some of which have various consequences.
Not saying whether they're good or not (obviously very popular, touted for their storytelling), but the Telltale of today is nothing like the Telltale you know from their earlier games.