It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
The best way to make a game worthless is to limit its longevity and replay value by making it an MMO.

Sure, it's great for the first two months while everyone is playing it but the third month, when everyone jumps to a different MMO and they kill the server for NWN - well now you're just left with a hunk of shit.


I took up gaming to take a break from people, not form a co-dependency on them.
Post edited February 15, 2011 by carnival73
avatar
carnival73: The best way to make a game worthless is to limit its longevity and replay value by making it an MMO.
Actually multiplayer is something that can really prolong a games life and probably the only thing that can make it replayable for ever...for the simple fact that the game becomes different every time depending on who you are playing with and what their actions are.

Look at NWN but also look at other games like Counter-Strike and WoW. They are quite old games by now.


avatar
carnival73: Sure, it's great for the first two months while everyone is playing it but the third month, when everyone jumps to a different MMO and they kill the server for NWN - well now you're just left with a hunk of shit.
I see what you are saying here but this is the problem of the new MMO's...all trying to do the same all over again...and for some reason all the kids buying it.

I just stay out of it. And I never liked WoW also. I will stick with NWN until something else worthwile comes along.
avatar
carnival73: The best way to make a game worthless is to limit its longevity and replay value by making it an MMO.
avatar
superfly2000: Actually multiplayer is something that can really prolong a games life and probably the only thing that can make it replayable for ever...for the simple fact that the game becomes different every time depending on who you are playing with and what their actions are.

Look at NWN but also look at other games like Counter-Strike and WoW. They are quite old games by now.


avatar
carnival73: Sure, it's great for the first two months while everyone is playing it but the third month, when everyone jumps to a different MMO and they kill the server for NWN - well now you're just left with a hunk of shit.
avatar
superfly2000: I see what you are saying here but this is the problem of the new MMO's...all trying to do the same all over again...and for some reason all the kids buying it.

I just stay out of it. And I never liked WoW also. I will stick with NWN until something else worthwile comes along.
NWN online is going to be no different than all the others

And good luck finding a lot of people playing because there are so many of these MMO games everyone is spread VERY thin.

Have you seen all the cool and free MODs for the Half Life 2 engine that you can get on Steam? Not a single person playing any of them.

Ever load up a leaderboard for a game to find that you're the only person with a score recorded on it?
avatar
superfly2000: If you are judging people from their rep stat I will call you a plant...
I was judging you positively... I was saying since you have 50 rep you are not a plant, even if your post reads like one.

avatar
superfly2000: Another thing that doesn't make me feel sorry for the SP gamers of NWN is that Bioware has been spewing out SP games the last 10 years. Bioware hasn't released anything with multiplayer since NWN1 (bear in mind that SW:ToR has not been released yet). So the SP crowd has been fed one game after another. It is time for somthing MP - even if not from Bioware. (Something NWN:ish I mean...)
Well, given that almost every PC exclusive lately has been an MMO I have no interest in I find it hard to feel bad for you, or to agree. Thank GOD Bioware is making solo RPGs, too many are heading in the opposite direction.

As for paying for Neverwinter multiplayer it's small coop groups, not an MMO, so that is a total rip-off. If they come out with a subscription plan they will be eaten alive. Their best bet is to sell DLC and expansions rather than trying to get a sub from people, and I say that with subjective honesty. Me personally, I am not interested in MMOs or even online coop, so I will be steering clear of the game unless it is truly brilliant. Since Cryptic have made several very poor games so far I don't really think the brilliant thing will happen.

But hey, you never know.
why do I get the feeling that every game ever will inevitably be made into an MMO?

I cannot wait for the Gears of War MMO as well as the Twilight MMO
avatar
Roman5: why do I get the feeling that every game ever will inevitably be made into an MMO?
Because there has been an explosion of them I agree. The problem is that I have still not found one that fits me...even if it is some kind of persistent online multiplayer experience I am looking for....
avatar
superfly2000: It is funny how everyone complains about how lousy Cryptic are as a company. Yet you all bought their games and played them for many months (not including me). It just shows how low quality need the new generation of MMO gamers have.
I see most of those who complain about Cryptic as people who have at best second hand information, or are angry that Cryptic hired Bill Roper at some point. Besides, Cryptic has done far better jobs of making (and maintaining) their games than I expect those who blindly criticize them could have done given the same amount of time/money.

Anyway, the MMO style is not for everyone, but that is the type of games Cryptic makes. They are also tuning their Player Created Content Tools in STO, as a prelude to implementing them (or something close) in Neverwinter and Champions Online. They don't make perfect games but decent, playable ones.
- Cryptic DOES make games that look fairly good and they are the undisputed masters of bringing costumization into the game. If they can make a game for grown ups this time it could really be good.
I'd say that people who can't appreciate campy fun have yet to grow up ;p, but I digress.

One thing Cryptic has become very good at is communication with their players. They are also very dedicated to improving their games (which does not mean "Blindly implement everything suggested by players").
avatar
WingedKagouti: I see most of those who complain about Cryptic as people who have at best second hand information,
At best. What I am really afraid of is people that actually bought and played thoose games for some time....


avatar
WingedKagouti: Anyway, the MMO style is not for everyone,
Personally I think the "MMO style" has not really been fleshed out yet. Many people are talking like they know what an MMO is. I say that the term is really broad and it is still open for many interpretations. Just because of the childish mainstream MMO's we have out today does not mean every upcoming MMO game has to be the same. At least I, from the bottom of my heart, hope so.
Post edited February 15, 2011 by superfly2000
Cryptic needs to put as much creativity and work into the actual game that they do with their character creator tools.
I just want a game that is not rushed out the door for a quick profit for the board members. At the same time the game should be for free and one should pay for the monthly charge if it is going to online only.
This is the reason why I don't play nor bought FF11 and FF14. Granted I must sound odd to voice my thoughts this way. So much has changed as of the late that I am really feeling old. I started with T&T moved to D&D and then on to AD&D. I still have my gold box games for the Commodore 64. It was an easy fix for when I couldn't face to face play D&D. I don't mind having the online play as an option. Thus NWN and NWN2 fits this well. If they fit the price of the game to include a reasonable amount of time to play then after your time runs out you upgrade I think that should be fair. Running a server 24/7 does take money. Though some online games don't charge for playing they are usuing something to cover the charge that may not last so long. No proof just my thinking. But paying like almost 50 dollars for a program that only installs on the computer but you need to pay more money just to play your newly bought game is strange to me. Why not just include the time or days in the price? I am not talking about a trail time. That should mean the game program is free to try but has a time limit that needs something like another serial number or patch to play full mode after buying into the system.
If I have missed something then please do point it out to me. This is my feeling at the moment. Another game by Atari for the PC/PS3/XBox is in the works. But that seems like a very watered down version. Everything seems to be dumbed down of the late.
avatar
WingedKagouti: Anyway, the MMO style is not for everyone, but that is the type of games Cryptic makes.
There is no firm "MMO style." You mean Everquest or WoW style, but that is not all an MMO is, or all it could be. Nothing irritates me more than this thought that MMOs have to be the lame solo questing collect-a-thons and coop dungeon battles of WoW.

Even if you do consider that the only kind of MMO possible Cryptic still make bad ones. The gulf of quality between WoW and games like Champions Online or Star Trek Online could fit a fucking planet.