StingingVelvet: I'm playing it... about 12 hours in. Still in the savanna.
My opinion on it has changed a lot since I installed it. When I first started playing I was like "OMG THIS IS AWESOME" and now I am more like "well this is pretty good." Maybe by the end of it I will think it sucks.
My main issue is, as you say, poorly done quests. Some of them have a little spark and interesting dynamics but the majority of them are lame fetch quests or simple "go here and kill it" quests. All RPG quests boil down to this in the end I suppose, but they are usually presented better. Two Worlds 2, despite decent voice acting, has a very matter-of-fact feel... you see a woman asking for help and of COURSE she asks you to go save her husband or whatever.
You know what it lacks? Fucking personality.
That said there are many good points. For one the world is lovely looking and the middle-eastern design (and later Japanese from what I have read) is pretty unique for an RPG. For another the magic system is awesome and the fact you need to find your skills and magic upgrades in the world is exciting and encourages exploration. The combat is fun too, I am playing a pure mage and the different spells are great fun to use and switching between them is very easy. Right now I am a fire mage who also uses necromancy and what I usually do is spawn a skeleton to distract my enemy and then pelt him with fire. Fun stuff!
I'm in China now. All the sudden the game went from being in the Barrens in WoW to playing Jade Empire. I've done the first few quests over there, they still felt like those MMO quests. I couldn't continue on after awhile. Open world games normally don't keep me playing for long if the storyline isn't good or the quests aren't interesting. However, my first quest in China is pretty unique, I had to save people from man-eating umbrellas but even so that's go to this place, kill, go to another place kill. The other quests I had are still Fed-Ex.
I took a break and went to play King Arthur. Gonna play more today and hope things get interesting because the combat is fun and so is the spell system. I've got a spell that fires an Icebolt and then ignites the enemy for DOT damage. Read the forums that they had created more interesting ones.
Btw, you done the Tomb Labyrinth sidequest yet? It's a horrible waste of time IMO. The last tomb is a nightmare if you get lost in it, EVEN with the barrels.
Lou: Off Topic - Glad to see your Royal Edition finally arrived. I installed and tested a few hours but I am back with Divinity 2.
Yeah, playing Divinity 2 too. Think I kinda prefer Divinity 2 though.