carnival73: So why does anyone pay anything for useless weapon add-ons?
Not to be a hypocrite - I spend more money than I should on games as well, it's just that what I buy I can pull out and play again six years from now.
Not useless - they're different but they don't make you win more than the original ones.
Let's take my loadout, for instance.
I use the Devastator Spinfusor - it's the "sidegrade" Havy Spinfusor which does less splash damage overall, but with a bigger splash radius, and more damage on a direct hit.
If I played your typical indoor gen camping Brute, I would just use the standard Heavy Spinfusor, because I wouldn't be expected to hit fast targets at medium ranges. Outdoors, a hit is more valuable than the amount of damage that hit does, in my opinion. Indoors, targets are slow and you can get splash off walls, floors and ceilings all over the place.
It's one of the new "sidegrade" weapons, which are based off standard weapons and cost tiny amounts of XP.
As my secondary, I use the Nova Colt, because I chase down cappers with my Brute as well, and a Spinfusor's damage is just low enough to leave some health on a non-light target after a good hit. It's a good finisher weapon, plus I can poke targets at longer ranges with it.
I bought it for monies because I didn't want to grind XP, which I used for upgrades instead.
Your regular indoor Brute would keep the standard Automatic Shotgun, because indoors. ;)
And I should point out that nothing stops me from using that Nova Colt in six years, provided the game survives that long. It's hard to say with such a game, though - whether it will be replaced by Tribes: Ascend^2 (or something), or upgraded over time, keeping your original purchases. Probably the former, though, but that's what online gaming is like and I accept it for the service that it is. :)
lowyhong: If I'm not wrong, both Thumper D and Thumper DX require 2 direct hits to finish off a Light armor player.
Sounds about right, but you will be getting splash most of the time. Choosing between the D and the DX (which costs tiny amounts of XP, as a "sidegrade") is a choice between high alpha damage, or being able to correct a miss faster. Both are equally valuable, and it's up to a player to decide which fits their style and needs better.
lowyhong: What irks me more with the game, however, is that most people in Asia are playing TDM, instead of CTF.
(...)
I get the feeling people are playing TDM to grind for XP. Double-edged sword there. TDM should have been an unlockable.
I think you get more XP in TDM, yeah... It's less interesting than CTF, as there is no depth to it, but you get to shoot stuff more often. On the flipside, nothing you do in TDM matters, whereas in CTF, if you're good, you feel that you're making a huge difference.
Nroug7: Correct, 2 DIRECT hits from a thumper weapon to kill light armored players. Me, I prefer close ranged mortar combat :D
Did everyone else just hear "MORTAR KOMBAAAT!" in their heads, or was it just me? :P