Posted September 24, 2012
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
somebodyspecial
New User
Registered: Dec 2010
From United States
Posted September 24, 2012
It sounds like size is irrelevant to their price point, marketing is where it matters, since they make the same per "box", they just have to nail the marketing. In a way Blizzard handed them around half their marketing with the direction they took Diablo 3. Of course, many will play both TL2 and D3 and even more will never consider anything but D3, but Blizzard's cavalcade of semi outrageous press over D3 left a lot of disaffected looking for the game they used to love, which turned out to be TL2
hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted September 24, 2012
tarangwydion
Lazy GOGer
Registered: May 2010
From Indonesia
cw8
noob user
Registered: May 2009
From Singapore
Posted September 24, 2012
http://steamcommunity.com/sharedfiles/filedetails/?id=98691836
MonstaMunch
roar
Registered: Oct 2011
From Cambodia
Posted September 24, 2012
http://steamcommunity.com/sharedfiles/filedetails/?id=98691836
Porkdish
Deeply Shallow
Registered: Aug 2009
From Australia
Posted September 25, 2012
Going back to the start to re-roll isn't punishment. Everyone you meet in Torchlight 2 with an interesting build, you know what they went through to get there. The game doesn't demand a perfect build to get to the end so the only pressure to play an optimal build is one you put on yourself. Achieving that is more rewarding if you have to do it from start to finish.
hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted September 25, 2012
Going back to the start to re-roll isn't punishment. Everyone you meet in Torchlight 2 with an interesting build, you know what they went through to get there. The game doesn't demand a perfect build to get to the end so the only pressure to play an optimal build is one you put on yourself. Achieving that is more rewarding if you have to do it from start to finish.
Although, that obviously won't help folks that play MP.
I have noticed some very subtle hand holding in TL2, I've been impressed at how well they pulled that off. I know in act 2, that I would never have known how to leave one of those portal areas without them giving me some subtle hints in the form of loot.
Which is exactly the way that should be handled.
MonstaMunch
roar
Registered: Oct 2011
From Cambodia
Posted September 25, 2012
So incase anyone but me cares about this Legendary thing, turns out certain monsters have a 0.04% chance of dropping Legendary items. From reading around a bit, it seems only a dozen or so people have found one so far. Sadly someone has also posted all the command console codes to get monsters to drop them, so even if I do eventually find one, it won't feel special as everyone will just assume I cheated to get it. I guess this is a drawback of having such a moddable game.
SCPM
Registered: Dec 2010
From Croatia
Posted September 25, 2012
Is it just me, or is the demo gone from Steam?
kaileeena
Prince of Persia
Registered: May 2011
From United States
SCPM
Registered: Dec 2010
From Croatia
Posted September 25, 2012
kodeen
New User
Registered: May 2011
From United States
Posted September 25, 2012
tarangwydion
Lazy GOGer
Registered: May 2010
From Indonesia
Posted September 25, 2012
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted September 25, 2012
Going back to the start to re-roll isn't punishment. Everyone you meet in Torchlight 2 with an interesting build, you know what they went through to get there. The game doesn't demand a perfect build to get to the end so the only pressure to play an optimal build is one you put on yourself. Achieving that is more rewarding if you have to do it from start to finish.
The vast majority of gamers seem to have a disability regarding distinguishing artificial, bullshit difficulty, which adds fuck all to the game, from actual difficulty. This is the reason we have shit like Dark/Demons Souls with its massive wankfest online while games like Castlevania: Lords of Shadow on the its hardest setting was a legitimately harder game without resorting to artificial bullshit remaining virtually unplayed by all the self proclaimed "teh hardcorez".
Post edited September 25, 2012 by orcishgamer