Posted April 24, 2011
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
JackArseington
CatintheBag
Registered: Jan 2011
From United States
Posted April 24, 2011
Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted April 24, 2011
There is a difference - however slight it may seem in many cases - between acquiring the patch and installing it. If those two are separate actions, one could fetch the update, store it somewhere and have it available for later, when the update servers are shut down.
Adzeth
EagleOnPogoStick
Registered: Apr 2010
From Finland
Posted April 24, 2011
Back when I was young(er), gaming magazines (or at least the one I was subscribed to) used to include cds with patches to popular games every now and then.
It isn't unheard of to use a friend's computer & internet access to download patches, put 'em in a multipart zip thing and then carry them home in hundreds of floppy disks (or dvds/usb-sticks if you want to be practical about it).
This could come in handy in situations like: Personal internet access is down because ninjas kidnapped the modem and there is a devastating bug in the game that makes the game unplayable or something and there is a patch that would fix this. Could totally happen (and has and will, forevermore)!
There's also that it's nice to be able to store the patches on a separate dvd/medium, especially if they're large, so there's no need to redownload 'em every time. Then you can play the game even after the apocalypse that somehow destroys the internet but leaves the electricity. Or if the company goes bankrupt and takes their patch servers down with them.
It isn't unheard of to use a friend's computer & internet access to download patches, put 'em in a multipart zip thing and then carry them home in hundreds of floppy disks (or dvds/usb-sticks if you want to be practical about it).
This could come in handy in situations like: Personal internet access is down because ninjas kidnapped the modem and there is a devastating bug in the game that makes the game unplayable or something and there is a patch that would fix this. Could totally happen (and has and will, forevermore)!
There's also that it's nice to be able to store the patches on a separate dvd/medium, especially if they're large, so there's no need to redownload 'em every time. Then you can play the game even after the apocalypse that somehow destroys the internet but leaves the electricity. Or if the company goes bankrupt and takes their patch servers down with them.
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted April 24, 2011
It isn't unheard of to use a friend's computer & internet access to download patches, put 'em in a multipart zip thing and then carry them home in hundreds of floppy disks (or dvds/usb-sticks if you want to be practical about it).
This could come in handy in situations like: Personal internet access is down because ninjas kidnapped the modem and there is a devastating bug in the game that makes the game unplayable or something and there is a patch that would fix this. Could totally happen (and has and will, forevermore)!
There's also that it's nice to be able to store the patches on a separate dvd/medium, especially if they're large, so there's no need to redownload 'em every time. Then you can play the game even after the apocalypse that somehow destroys the internet but leaves the electricity. Or if the company goes bankrupt and takes their patch servers down with them.
Post edited April 24, 2011 by Fenixp
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted April 24, 2011
Using an internet connection on a different machine to download the patch, then move it to the machine the game is installed on, perhaps?
Fenixp: Oh you people... That's like saying MMORPG has a DRM because you need to be connected to the internet to play them properly. No, it is in fact nothing whatsoever like saying that.
Since you are obviously of the opinion that DRM free = piracy, what are you doing here on GOG?
Since you are obviously of the opinion that DRM free = piracy, what are you doing here on GOG?
Post edited April 24, 2011 by Wishbone
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted April 24, 2011
What ... how ... what? DRM was employed to prevent piracy and second hand sales - when there is no mean to prevent piracy in the product, there is no DRM. You'd never even think to call autoupdates DRM or copy protection or whatever if big companies didn't make such a big issue out of it. Call it bad decision if you want, but it has nothing to do with DRM, nothing at all, it won't protect the rights of owners of Witcher 2 in any way whatsoever, it'll just make their servers way more used thanks to all pirates downloading the Witcher 2 patches with no means for CD-Project to defend themselves. I was just making a point and I know you're intelligent enough to interpret it correctly, so calm down, seriously.
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Kismet
Goofy Old Gamer
Registered: Sep 2008
From Italy
Posted April 24, 2011
As for the automatic updates, that was a concept that raised a red flag for me too when mentioned during the Spring Conference presentation: should that turn out to be the only way to get patches, the DRM-free claim of the gog.com release, while technically correct, would become in my eyes a bit questionable.
If the only way to do so is using the built-in auto-updater, which requires authentication to the download servers using the serial code provided and shouldn't it provide any mean to back-up the downloaded update, you end up in a situation where, de facto, each installation need to be authenticated to "work properly".
To be clear, I don't have any problem with the auto-updater in itself as long as I end up being able to install the game without depending on the existence of the update servers to have it patched up at each successive installation (which can be achieved by providing stand-alone patches, for example).
That said, since we're talking about CD Projekt here, I'm not particularly worried, I just think a clarification would be appreciable for the sake of transparency, especially if the plan is to release the stand-alone patches or an up-to-date installer at a later date to use the auto-updater system as a form of anti-piracy measure.
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted April 24, 2011
If the only way to do so is using the built-in auto-updater, which requires authentication to the download servers using the serial code provided and shouldn't it provide any mean to back-up the downloaded update, you end up in a situation where, de facto, each installation need to be authenticated to "work properly".
To be clear, I don't have any problem with the auto-updater in itself as long as I end up being able to install the game without depending on the existence of the update servers to have it patched up at each successive installation (which can be achieved by providing stand-alone patches, for example).
That said, since we're talking about CD Projekt here, I'm not particularly worried, I just think a clarification would be appreciable for the sake of transparency, especially if the plan is to release the stand-alone patches or an up-to-date installer at a later date to use the auto-updater system as a form of anti-piracy measure.
orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted April 24, 2011
I understand if they said "you have to be online and identify via XYZ server to download the update." All they have said is that the updater will be integrated within the game and they do not know yet if the updates will be available separately. They didnt say that the updates will not be available, just that he did not have that information at this time.
Now, they if they have it set up so that I have to connect and identify with the XYZ servers in order to apply updates, I will join in the outrage. That is not that they are saying they will do and GOG has always been honest with us and upfront about not having DRM in their games.
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted April 24, 2011
But you're right, they never stated that any sort of authentication was involved. That was an assumption on my part. Without authentication, I will happily agree that this is not DRM. As long as it is also just an option, with standalone patches available, I will even call it an excellent service on the part of CDProjekt. But then, as I said, I was never outraged.
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted April 24, 2011
And I know you're intelligent enough to avoid phrasing a point as a personal attack, but you didn't do that either. So accept my apology, but think about how you phrase things, agreed?
Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted April 24, 2011
I understand if they said "you have to be online and identify via XYZ server to download the update." All they have said is that the updater will be integrated within the game and they do not know yet if the updates will be available separately. They didnt say that the updates will not be available, just that he did not have that information at this time.
Now, they if they have it set up so that I have to connect and identify with the XYZ servers in order to apply updates, I will join in the outrage. That is not that they are saying they will do and GOG has always been honest with us and upfront about not having DRM in their games.
Post edited April 24, 2011 by Miaghstir