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Kezardin: A DOS game called Pacific War by Gary Grigsby.

There was a lot to do in this game - World War II in the pacific, played in hourly turns.

To try and make sure I didn't forget anything I had a turn sequence printout that covered about two pages. A full campaign game could take upwards of 100 hours.

It's still available as a freebie from Matrix Games, along with its cousin, War in Russia.
If you don't mind paying 50 or 60 bucks, Grigsby and Matrix have a game called "War In the Pacific" which is a updated version of Pacific War, with a improved interface and much better AI.
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predcon: Long ago, in 1986, MicroProse and ORIGIN published an Amiga version of Steve Jackson's board game "OGRE". It's a strategy game played on a hexagonal-cell board. Basically, you have several turns to set up your army, made up of tanks, howitzers, infantry squads, etc., and one HQ. You even get the opportunity to set some "barriers", which basically make a cell permanently unusable, and look like pepperoni slices. After the "setup" period, the OGRE supertank appears. Imagine, if you will, a combination of City 17's Citadel from Half-Life 2, and a Metal Gear. It's a mobile, nuclear powered, battle fortress. I've never beaten it.
This is about Complicated games, not "difficult to win " games. Big difference.
Post edited November 26, 2010 by dudalb
I believe it was Ultima 4. Especially when you are 10 years old.
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dudalb: If you don't mind paying 50 or 60 bucks, Grigsby and Matrix have a game called "War In the Pacific" which is a updated version of Pacific War, with a improved interface and much better AI.
I'm currently playing HOI3/Semper Fi, but Matrix have a few games I might try if they have a decent Christmas sale.

The one I'm *really* waiting on is World in Flames - if it ever turns up... :)

I know I tried a thread about this one already, but Revolution Under Siege is also VERY complicated : an awful lots of factions for the White which spend their time switching sides or becoming neutral / active, and then the game itself is... complex.
Battlecruiser: Millenium

Its complexity (coupled with its creators' over inflated ego and some launch bugs that weren't quite fixed fully) is ridiculous and there are so many little minutiae to take into account. It had the positives of a positively huge universe that took ages to get around, and the flight/ship controls varied from simple fighters to full on capital ships where you managed power levels and crew rotation.

I really enjoyed it when I figured it out (it took forever to figure out for me) - it doesn't run on Windows Vista/7 though :/ (and, though I didn't care or know about it at the time, it was bundled with Starforce).
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Kezardin: A DOS game called Pacific War by Gary Grigsby.

There was a lot to do in this game - World War II in the pacific, played in hourly turns.

To try and make sure I didn't forget anything I had a turn sequence printout that covered about two pages. A full campaign game could take upwards of 100 hours.

It's still available as a freebie from Matrix Games, along with its cousin, War in Russia.
avatar
dudalb: If you don't mind paying 50 or 60 bucks, Grigsby and Matrix have a game called "War In the Pacific" which is a updated version of Pacific War, with a improved interface and much better AI.
avatar
predcon: Long ago, in 1986, MicroProse and ORIGIN published an Amiga version of Steve Jackson's board game "OGRE". It's a strategy game played on a hexagonal-cell board. Basically, you have several turns to set up your army, made up of tanks, howitzers, infantry squads, etc., and one HQ. You even get the opportunity to set some "barriers", which basically make a cell permanently unusable, and look like pepperoni slices. After the "setup" period, the OGRE supertank appears. Imagine, if you will, a combination of City 17's Citadel from Half-Life 2, and a Metal Gear. It's a mobile, nuclear powered, battle fortress. I've never beaten it.
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dudalb: This is about Complicated games, not "difficult to win " games. Big difference.
Nobody likes a rent-a-mod. And I don't see your name on the Op post, so don't deign to push on me your interpretation of it's meaning. And explain to me this "big difference".
Complicated : An awful lot of inputs to deals with, an awful lots of outputs to emit.
Difficult : Hard to win.

Colin Mc Rae Rally is complicated, but rather easy. The game takes into account tyre pressure, temperature, type of road, and a lots of other stuff I don't understand - but even without understanding that you're gonna win without too much problems.

FUEL is an arcade racer, but it (can be) difficult : time is very short on some maps, and either you are first or you start again.