It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Cameron: It's not affecting regular games, it's just adding a bunch of new ones to the market.
avatar
Arkose: Actually it does affect regular games, and does so in a directly visible manner; motion control games divert funding and development time from normal games, and some projects that would have otherwise been developed as traditional games are instead being targeted at motion controls (and suffer for it). Steel Battalion: Heavy Armor is a clear example of this; fans of the previous games would have been reasonably content with a sequel using the standard 360 controller, but taking this hardcore series and turning it into a Kinect game is a total slap in the face.
No. It is not affecting funding to normal games. Those companies have so much money and all understand how much cash a successful 'normal' game can make. I don't think Black Ops, Mass Effect 3 or Starcraft II suffered any budget cuts because companies wanted to put those dollars towards making a Kinect game. Furthermore, many indie developers have proven that amazing games can be made on tiny budgets (minecraft, super meat boy, limbo etc.) so your point is pretty irrelevant.

This is not a 'slap in the face' it's a gd video game and so many people take it so seriously that they get worked up over something like Kinect or Move. I love standard controller games and old PC games as much as anyone on GOG, but I also love Kinect. That shit is fun and it lets me enjoy videogames with people like my gf, who I normally wouldn't be able to as she is not interested in watching me select conversation options in my 900th playthrough of Mass Effect. People need to get a grip and stop complaining about motion controls like game developers have a personal vendetta against you for being too h-core on them thumbsticks
Think of it this way. If we want to ever get home VR systems, we need these baby steps. You'll thank the devs twenty years from now when you are hooked up to an IV and catheter so you can live in Elder Scrolls 101: narCIssism.
avatar
Runehamster: Think of it this way. If we want to ever get home VR systems, we need these baby steps. You'll thank the devs twenty years from now when you are hooked up to an IV and catheter so you can live in Elder Scrolls 101: narCIssism.
+1 for lols
avatar
Runehamster: Think of it this way. If we want to ever get home VR systems, we need these baby steps. You'll thank the devs twenty years from now when you are hooked up to an IV and catheter so you can live in Elder Scrolls 101: narCIssism.
This is why I put up with Dance Central taking a million shots of me in my pajamas, dancing like a dork during the freestyle part of the dance and then displaying them back to me in fast motion (making me look even more uncoordinated and horrible than I already do). Otherwise I would hunt down the devs and beat them with a rusty hammer.
Post edited December 20, 2010 by orcishgamer
oh yeah about the guy who was talking about the kinect sex game earlier since the software is freeware and you can connect it to the computer someone is making a kinect sex computer game and heres the proof lol

http://www.gamespot.com/news/6285547.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B14
avatar
sonicdart: oh yeah about the guy who was talking about the kinect sex game earlier since the software is freeware and you can connect it to the computer someone is making a kinect sex computer game and heres the proof lol

http://www.gamespot.com/news/6285547.html?om_act=convert&om_clk=newstop&tag=newstop%3Btitle%3B14
Yeah that story came across the Kotaku feed a couple days ago. MS doesn't have a leg to stand on as far as this goes on Windows 7. On XBox 360 you have to license a game through them so they could, in theory, prevent that.
avatar
FlintlockJazz: My housemate at uni had one, and he was by no means rich. It was rather cool, shame that the game was so impossibly hard and unforgiving (if you died your profile was erased, causing us to have to constantly be ready to eject at any moment, except that then you'd have to buy a new VT, which invariable was worse than the one you just lost due to lack of funds, meaning that you'd then have even less of a chance of finishing the mission...).
avatar
orcishgamer: I understand that some people like punishingly hard and unforgiving game experiences like this, but geez man. I don't think I would, wow.

At any rate, clearly a few people did buy those things, but most people didn't.
Heh yeah, I only played it a couple of times because of how stupidly hard it was, I never got to the VTs with colour viewscreens (yes, the early VTs you drive have you seeing everything in black and freaking white!)! I don't think the problem with it was that it was freaking expensive but that it was moderately expensive, was for just one game, and was a very niche system.

I think this is what the Wii showed: that if you release a range of games alongside it then people will see it more like an investment like a normal console, unfortunately it also showed that people will buy them even if the games are all the same party games...