movieman523: In STALKER I could put the crosshairs of an assault rifle on the bad guy at the other end of a short corridor, fire off an entire magazine, and not hit him once. That's pretty much impossible to do in real life without violating the laws of physics... point the sights of a rifle at a guy fifty feet away, pull the trigger, and you're pretty much certain to hit them. And 'adjusting aim' made no difference because _the bullets did not go where you aimed_.
That's the point where I exited the game and downloaded an accuracy mod which eliminated the rubber barrels that the guns appeared to come with. Being unable to hit someone at that distance with a rifle when it's pointed right at their chest is just silly.
Admittedly, FPS games can be worse: if I remember correctly, some tests in DoD: Source showed that you were more likely to hit your target if you aimed to one side of them rather than at them because it had a similar random bullet spread where the place your bullet went bore no resemblance to where the barrel was pointing. The rather paradoxical end result was that people who could aim were worse off than people who couldn't.
Okay, not going to go too into FPS vs RPG shooter aiming problems. Just wanted to point out that in real life and real physics that a bullet won't necessarily go where the sights are pointed. In either the up, down or left, right. The bullet will fall inline with the barrel, but the sights don't always match the barrel. I could go in to a big long speach about weapon zeroing and and different facters that can cause a bullet to drift different to the aim, but I think that would be left for a different discussion.
One other thing to keep in mind is that videogames, none of them, reflect ranges accurately. I was just goofing around with Sniper:Ghost Warrior yesterday and it was taking a high powered scope to see and a hit a target at 250m. When I was in the army I had to qualify hitting out to 300m with straight iron sights.
Anyways, just saying that the games reflect real physics closer than we think at times. And the absurdity that is firing distances in videogames.