orcishgamer: You realize that by your logic that all your fancy hospital equipment is bound to have bugs, same with fighter jets, armed drones, nuclear power plants... I mean it's all so much more complex, right?
I write software, our tools are better and we can automate operations in seconds that we never did before because machines are so much faster. As well, computers can do a ridiculous amount of grunt work inspecting our code. Look how some software is certified, no games don't need to be to this level, no one's lives depend on them but there's no reason to excuse sloppy coding on complexity, it's a straw man.
Chihaya: Thing is, these are games, meant purely for entertainment. I like gaming, but games are not doing anything important.
You make software, you're not making games with huge open worlds and 3D engine, so the possibilities are far lesser. It's much easier to make bug-free products in this case.
You are misinformed. I understand why you feel the way you, really I do. It is, however, not correct, especially without knowing what different types of software may do, I'd imagine it would be hard to have a handle on this. "Huge open 3D worlds" aren't as complex as you think, these guys aren't doing it the same way they were doing it in 1996 just as I'm not writing software the same way. It is easier now, we use different techniques and toolsets that would have boggled all our minds just a few years ago. There are intensely rare, hard to root out bugs in all software, but don't make the mistake of thinking all the bugs you see in games are of this variety, they aren't.
orcishgamer: You've clearly not played much WOW. Blizzard's track record used to be good, it's been years since that was the case.
I can't say for Valve, I refuse to play Steam games. Half Life was awesome though. Blue Shift was too short and had a few wonky bugs I thought.
hobbes543: I actually probably play too much WoW... But apart from 4.0.1, which was in my opinion released too early, they haven't had any major missteps with it. Also, many of the bugs that do show up in WoW are the type of thing that would be almost impossible to catch in an internal testing environment or even on a beta server.
As for Blue Shift, I am under the impression it was developed by fans of half-life as a mod and Valve decided to buy the rights to it from them and publish it. Much like Counter Strike.
3.0 was a disaster. C'Thun was a disaster (or intentional, depending on who you ask). Blizzard has released multiple updates that fundamentally broke their top end content in all of their versions of WOW. They've broken battlegrounds and queues multiple times. 3.0 is when I stopped for the last time, I won't be back. Their quality was crap way before I quit, YMMV.
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Okay, I'm necroing this thread, and for good reason (at least in my mind)!
I have just sunk two campaigns worth of hours into Fable 3. First off I'd like to say, they nearly have Fable 3 as polished as they claimed Fable would be, featurewise. So good, they're getting there. I'm not sure I like the tedious relationship quests (especially since they are essentially the same) but I know I didn't like being able to do a few dances in the middle of Bowerstone in Fable 2 and magically the whole town loved me.
The suckass part is that this game is buggy as hell. I mean it, two patches in and you still get game freezes.
Thankfully I think they've fixed Jasper not talking to you anymore. My dog still gets lost, rarely plays fetch, and once decided to levitate 20-30 feet above the ground for around an hour or so (making him useless).
I think the map no longer refuses to interact with some players, but I'm not sure, never had that one myself.
The relationship quests often include digging crap up in a random location for people, well guess what? You can lose that golden trail easily by accidentally accepting a gift from someone, getting another quest, or it just bugs out and disappears or always points the direction you are coming from no matter which way you turn (one of the beginning areas, Mistpeak Valley is especially bad in this regard, which sucks because a lot of relationship quests take you there - it also sucks because it's actually a great area and unusually big).
All in all, the problem with this whole thing is that Fable 3 is a really good game (well for people who like that sort of gameplay, I do). But it is marred horribly by these defects and there's no real excuse for having launched when basic stuff like pathing and quest directions don't work (I'm not usually a fan of the golden trail idea, but when you have a dozen quests that consist of "go dig up this random, hidden item, in this big-ass area, and no I won't give you any more info than that" it's kind of a requirement).