Posted August 01, 2014
In case anybody hasn't noticed, whenever a game goes up for free on various flash sales, they are sold out extremely fast. In most cases this is a matter of people botting the site to get them immediately as they go up for grabs. My suggestion would for the most part stop these bots in their tracks & allow legit customers to still get the games at a minimal price simply to verify they're not a bot.
My suggestion is rather than putting the game up for free, put it up for 1¢ rather then a quick checkout without any kind of card verification. Technically speaking this wouldn't even have to be a permanent charge, it could be a authorization charge just to make sure that the user has a valid card on file, which ends up getting refunded anyways. So basically it would still be free, but they wouldn't be able to complete the transaction unless a minimal authorization charge succeeded on their card. In most cases what happens when these games are acquired through botting, they are simply resold, so these botters are making a profit off of the free game offers from GOG, so I would like to see this type of manipulation put to a screeching halt.
There is one other form of botting that rather bothers me, but I'm not entirely sure on how we would deal with that. This has to do with upvote/downvote polls to keep a sale running for a shorter/longer period of time; I have seen sales go on for literally the remainder of the sale because the poll is botted to keep going up. I guess essentially you could use the same system I suggested above with a bunch of authorization charges that get reimbursed, but I think that might be taking the system a little too far, so there may be a better method (captcha can be easily worked around, so I can't really say I'd suggest that method).
Some digital retailers like to use cellphone/phone authorization to make sure a person is legit, I can't exactly say I like this method. First off I don't have a cellphone, so this method would end up resulting in loss of customers as they won't have the option to verify via text (personally I see this as a HUGE annoyance when my Yahoo account is attempting to get me to bind a cellphone number to it every time I log in where I can't verify it even if I add my landline number just to stop the "reminders"). Also I've had issues with other retailers such as GameFly & GamersGate where they claimed my phone number was a virtual device & not valid for authorization, which ended up postponing my ability to finish the purchase (some of those purchases actually got canceled when I couldn't complete them); my number is not a virtual device, it's a landline through CenturyLink, but some companies have it incorrectly categorized (bascially I'm trying to avoid purchasing from GameFly because I keep running into this; GamersGate is a little easier to work with on it & purchases can be canceled if they haven't gone through yet).
My suggestion is rather than putting the game up for free, put it up for 1¢ rather then a quick checkout without any kind of card verification. Technically speaking this wouldn't even have to be a permanent charge, it could be a authorization charge just to make sure that the user has a valid card on file, which ends up getting refunded anyways. So basically it would still be free, but they wouldn't be able to complete the transaction unless a minimal authorization charge succeeded on their card. In most cases what happens when these games are acquired through botting, they are simply resold, so these botters are making a profit off of the free game offers from GOG, so I would like to see this type of manipulation put to a screeching halt.
There is one other form of botting that rather bothers me, but I'm not entirely sure on how we would deal with that. This has to do with upvote/downvote polls to keep a sale running for a shorter/longer period of time; I have seen sales go on for literally the remainder of the sale because the poll is botted to keep going up. I guess essentially you could use the same system I suggested above with a bunch of authorization charges that get reimbursed, but I think that might be taking the system a little too far, so there may be a better method (captcha can be easily worked around, so I can't really say I'd suggest that method).
Some digital retailers like to use cellphone/phone authorization to make sure a person is legit, I can't exactly say I like this method. First off I don't have a cellphone, so this method would end up resulting in loss of customers as they won't have the option to verify via text (personally I see this as a HUGE annoyance when my Yahoo account is attempting to get me to bind a cellphone number to it every time I log in where I can't verify it even if I add my landline number just to stop the "reminders"). Also I've had issues with other retailers such as GameFly & GamersGate where they claimed my phone number was a virtual device & not valid for authorization, which ended up postponing my ability to finish the purchase (some of those purchases actually got canceled when I couldn't complete them); my number is not a virtual device, it's a landline through CenturyLink, but some companies have it incorrectly categorized (bascially I'm trying to avoid purchasing from GameFly because I keep running into this; GamersGate is a little easier to work with on it & purchases can be canceled if they haven't gone through yet).
Post edited August 01, 2014 by WonderGamer