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The only place I got horribly stuck at was when I needed to use the bird to break the wire. I figured out that the bird followed me, and I could make the wire shake by stretching and shrinking, but my computer couldn't generate enough frames per second at fullscreen for the wire to actually snap.

My preferred walkthrough source for adventure games is UHS Hints. In the same vein as Infocom's Invisiclues, it doesn't say "Go here, do that;" instead you reveal hints one by one until the full solution is revealed. They're great, because they only help me with the parts I need, and then they give just enough of a bump to get me going again.
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wpegg: I'm surprised people have such a problem with Machinarium though,
As I mentioned at the start, one of the annoying things is how you have to be standing right next to what you want to interact with. Also that some of the puzzles also require you to already know what happens next. When I came up under the table of the robot with the pellet gun, I instantly realised I was meant to tip his chair back and steal his pellets. But then when I got out from under the table as he was over at the dartboard, I had no idea what to do next. I tried to run for the door but the little robot just shook his head. Fuck you, bro - I'm the player and I'm telling you to go to the door. It's not even like "No I will not combine the duck with the scale model of the Eiffel Tower", this is simply "I will ignore the player entirely". I tried to run up the stairs. NOPE.

So then what? Well I checked the FAQ and obviously, how could I be so damn foolish, you tip ball bearings all over the floor, nowhere near anything. Of course, that solves the puzzles of, er, there being... no ball bearings on the floor? Of course, it makes sense afterwards when you unknowingly and inadvertently let the other two robots into the room and the guy falls over on the ball bearings as he runs to shoot them. Actually, that doesn't even make sense since he was shooting the dartboard from a good distance, why did he have to run right up to them to shoot, right where the ball bearings were placed?

I admit that isn't the most devilishly unintuitive of puzzles in this sort of game, not by a long shot, but it's the fact it's combined with sluggish controls, the need to be right next to anything to even know if it's able to be interacted with and the fact that there's no real narrative outside of some whimsical "art student has just seen WALL-E" stuff. Amarita normally make pretentious flash animations and pseudo-games for other companies and bands. This focus on generic, college-level artiness over game design really lets it all down.
Post edited February 04, 2011 by Export
Is that puzzle the one in the prison? I hated that puzzle! There's no solution in the in-game guide so i solved it by just moving the circles until i eventually found the correct combination, not the game strongest moment i would say. I felt that the arrow puzzle after that was similarly bad but it actually makes sense if you stop and think about it.
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wpegg: Monkey island games do require a walkthrough because (as you said) the puzzles are not based on any deduction, simply try every item with everything else (I mean, why would you think to use a banana picker with the nose of a statue of a giant monkey head?). However it's worth using it as a last resort, a lot of the humour in the games are derived from trying to find things out.

I'm surprised people have such a problem with Machinarium though, I played it end to end in 1 long evening session (6 hours). Had to use the book a few of times, but once again only when I'd tried all I could think of.
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Virama: I did not buy the boxed version of Machinarium so I did not get any book. =\ I got it via Steam.

Yet another one of the many reasons I miss these good old boxes with the thick hint books. I remember buying Day of the Tentacle with my brother back in the day, that book was the only way we could finish the game but strangely enough, we absolutely refused to use it until the very very last resort. And this was before internets.
I got it via steam too (really cheap in their christmas sale). By "the book" I meant the thing in the top right that you have to complete a quick mini game then it tells you the answers.