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I didn't intend to imply "malicious reasoning or lack of thinking" on your part. But since you're wondering, I do indeed believe that you're missing something when you say "that is all there is to it". I think in particular that a different attitude towards gender can reasonably be expected from 35 year olds nowadays.
I'm not saying your attitude is uncommon. But I've been educated in other countries with somewhat different values than the ones prevailing in the UK. And I was fortunate to have teachers who taught me about good writing and demonstrated to me that there are more interesting things out there than what I would have thought would interest me. Such teachers were available to the daughters of refugees as well as the sons of diplomats. I'm not sure kids have it so good these days.
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h.fat: I didn't intend to imply "malicious reasoning or lack of thinking" on your part. But since you're wondering, I do indeed believe that you're missing something when you say "that is all there is to it". I think in particular that a different attitude towards gender can reasonably be expected from 35 year olds nowadays.
I'm not saying your attitude is uncommon. But I've been educated in other countries with somewhat different values than the ones prevailing in the UK. And I was fortunate to have teachers who taught me about good writing and demonstrated to me that there are more interesting things out there than what I would have thought would interest me. Such teachers were available to the daughters of refugees as well as the sons of diplomats. I'm not sure kids have it so good these days.
This conversation is going nowhere... and I have no intention of continuing it. Since you happen to know everything about me already there is no point right? Your willingness to assume will one day be your outdoing. Have a nice day...
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jefequeso: You see, telling a story through interaction doesn't mean that every game has to be like Deus Ex or Baldur's Gate...a "choose your own adventure" type of story. Like I said before, one of the best examples of videogame-centric storytelling is actually Halflife 2 (I may have simply said "Halflife"...I forget...). The story is actually completely linear, but the way in which it's presented is genius--to fully appreciate the story you have to interact with the world through exploring and observing small details. It's a more abstract form of "interaction." Is this something that ONLY a videogame could do? No... a lot of movies have done things similar to this. However, I think this is a style of storytelling that videogames could (and do) exceed in.

My point is that currently, there's not a lot of thought being put toward "what sort of story could we tell with a videogame." The thought is more like "how can we cram this movie plot into a videogame."
This man knows what he is talking about. Read it, understand it, absorb it.
Dragon Age Origins
Assassin's Creed
Morrowind
Baldur's Gate(It was based off a book)
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Landeril: Dragon Age Origins
Assassin's Creed
Morrowind
Baldur's Gate(It was based off a book)
Dragon Age concepts were based on many books, most of them not written by anyone remotely associated with BioWare... then BioWare decided to write a book about their "original creation"

Assassin's Creed was based on historical figures and events first and any version of their intetrpretation (available in popular media) second.

Baldur's Gate book was written after the game and the whole set of events was based on the series of books about a specific fictional universe developed for a line of role playing games...

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jefequeso: You see, telling a story through interaction doesn't mean that every game has to be like Deus Ex or Baldur's Gate...a "choose your own adventure" type of story. Like I said before, one of the best examples of videogame-centric storytelling is actually Halflife 2 (I may have simply said "Halflife"...I forget...). The story is actually completely linear, but the way in which it's presented is genius--to fully appreciate the story you have to interact with the world through exploring and observing small details. It's a more abstract form of "interaction." Is this something that ONLY a videogame could do? No... a lot of movies have done things similar to this. However, I think this is a style of storytelling that videogames could (and do) exceed in.

My point is that currently, there's not a lot of thought being put toward "what sort of story could we tell with a videogame." The thought is more like "how can we cram this movie plot into a videogame."
Awesome, though somewhat under developed comment... Never the less a very good direction for the conversation...
Post edited September 14, 2011 by Ebon-Hawk