Guess I'm gonna send a Bitch-Slap-O-Gram to Kevin Smith:
"That's for not handing over some royalties to HftB. Bitch." : )
That's the problem with ideas - someone else probably already had it, implemented it, and made money from it. Where's my royalty money, Kevin? Where's my $*@%^ money?!?
Back to the original point...
Stars / numbers just don't do the trick for me. I loved this part, that part just didn't cut it, and overall it was good. Okay, sorta good. I mean, I can see how someone
else might love it but I have other, more fun, games to play. So does it get a good score, do I come up with some arbitrary weight for each good and bad, or apply them equally and average it out?
What I like to do before buying a game is go into its subforum and read there, to check for game-killing bugs and gauge the enthusiasm of today's actual players, not the gamecard nostalgia score.