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Sogi-Ya: Much like how Hard Reset isn't available in a format that doesn't launch from Steam, despite not using a bit of Steams code inside the game's programming.
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Wishbone: Hard Reset was in the Indie Royale St. Patrick's Day bundle, DRM free. Of course, that bundle is no longer active, so you might be technically correct, but it has been available in a non-Steam format at least.
http://www.desura.com/games/hard-reset
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Wishbone: Hard Reset was in the Indie Royale St. Patrick's Day bundle, DRM free. Of course, that bundle is no longer active, so you might be technically correct, but it has been available in a non-Steam format at least.
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jamyskis: http://www.desura.com/games/hard-reset
I see no information about neither the presence nor absence of any kind of DRM on that page. Are all Desura games DRM free?
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Wishbone: I see no information about neither the presence nor absence of any kind of DRM on that page. Are all Desura games DRM free?
Not all Desura games are necessarily DRM free, but if you look on a game that does require Steam

http://www.desura.com/games/zeno-clash

You'll see a warning that "This game requires Steam to run." I tested Hard Reset from Desura recently and it runs 100% Steam-free.
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Sogi-Ya: *edit* this was in reply to the HiB steam free releases, not hard Reset. I took too long responding)
The quote function is your friend. Admittedly, it's sometimes your drunk, passive-aggressive friend, who will deliberately misunderstand what you are trying to tell him, but it's still your friend ;-)
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johnki: I don't think a true Steamworks title has ever had it removed, and I'd be surprised if any ever did. We're talking games that have multiplayer run by Steam, and possibly Steam Workshop enabled for mod support. It's hard to just rip that out without ruining the game.

Yeah, you can have achievements and auto-updates enabled with Steam, but there's a big difference between what Gamersgate seems to call Steamworks (only available through Steam) and games that are actually integrated with Steam enough to really say they use the Steamworks DRM.
this!

games BUILT with Steamworks are not the same as games enabled with Steam. the former is sort of like it uses Steamworks as part of it's engine.

and GFWL's ease of removal is probably more a byproduct of it being designed to be easily installed into any game released on the Xbox.
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Wishbone: I see no information about neither the presence nor absence of any kind of DRM on that page. Are all Desura games DRM free?
Yes, I think some games may have CD Keys, but none of them I've ran across need the client to run and all the ones I tried ran just fine when copied from machine to machine, as long as all the dependencies like .NET, Direct X, ect were updated.

Note with Hard Reset though that they never updated it to have the latest free content they put on the steam release. I asked there on the game's summary page but never got a response. Not sure if that was an oversight or what from the developers.
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jamyskis: You'll see a warning that "This game requires Steam to run." I tested Hard Reset from Desura recently and it runs 100% Steam-free.
Ah. That's annoying site design in my book. If they only include the information sometimes, then you can never be sure if a game is actually DRM free, or it's just an oversight. I'd have put the information in the top box, along with platform, engine, developer, etc. Just make another line, "DRM", and put "none" if that's the case.
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Sogi-Ya: *edit* this was in reply to the HiB steam free releases, not hard Reset. I took too long responding)
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Wishbone: The quote function is your friend. Admittedly, it's sometimes your drunk, passive-aggressive friend, who will deliberately misunderstand what you are trying to tell him, but it's still your friend ;-)
typically, me and Orc's conversations are the two of us quoting back and forth for multiple lines with no interrupting posts ... I was kinda trying to cut down on the number of Orc quotes, but it bit me in the ass.
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johnki: I don't think a true Steamworks title has ever had it removed, and I'd be surprised if any ever did. We're talking games that have multiplayer run by Steam, and possibly Steam Workshop enabled for mod support. It's hard to just rip that out without ruining the game.
Removing Steamworks is actually very easy, you just have to provide a "dummy" DLL instead of the Steamwork one (that's basically what most cracks do), but it's only easy as long as you "remove" stuff it becomes harder if you want to replace those "stuff" by something else.

In short it would be easy to take a game using Steam achievements, multiplayer features and cloud saves and make it an achievement-less, single player with local save game.

But it would be a lot harder if you actually wanted to re-add those features using a different service. (Unless the game has been thought to use multiple services from the beginning)
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Gersen: Removing Steamworks is actually very easy, you just have to provide a "dummy" DLL instead of the Steamwork one (that's basically what most cracks do), but it's only easy as long as you "remove" stuff it becomes harder if you want to replace those "stuff" by something else.

In short it would be easy to take a game using Steam achievements, multiplayer features and cloud saves and make it an achievement-less, single player with local save game.

But it would be a lot harder if you actually wanted to re-add those features using a different service. (Unless the game has been thought to use multiple services from the beginning)
I imagine it depends a lot on how the software using the Steamworks API has been implemented. If the game expects a reply that makes sense from the DLL (say, a list of servers in a specific format), then it depends on the error handling that function call is wrapped in.
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Snickersnack: I think Velvet Assassin had Steamworks removed for other DD services (Gamersgate comes to mind).

Edit:
It doesn't seem to have Steam achievements so it may have just been a Steam exclusive for a period of time.
I think Steamworks was used for multiplayer only. The DRM free copies I got from Gamersgate and Amazon did not support multiplayer.
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Snickersnack: I think Velvet Assassin had Steamworks removed for other DD services (Gamersgate comes to mind).

Edit:
It doesn't seem to have Steam achievements so it may have just been a Steam exclusive for a period of time.
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Foxhack: I think Steamworks was used for multiplayer only. The DRM free copies I got from Gamersgate and Amazon did not support multiplayer.
If you bought Velvet Assassin on a disc it required Steam for installation. It also did not appear on any other digital store at launch, to my knowledge. Later it was released on other sites without Steam, so really that seems like the perfect example.

The horrible game Rogue Warrior on disc allowed you to CHOOSE between a Steamworks multiplayer enabled install or a DRM free singleplayer only install. That was pretty cool.
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Wishbone: I imagine it depends a lot on how the software using the Steamworks API has been implemented. If the game expects a reply that makes sense from the DLL (say, a list of servers in a specific format), then it depends on the error handling that function call is wrapped in.
Sending back reply that make sense is the job of the dummy DLL, (e.g. returning success to achievements registration request, returning an empty list for server, etc...), IRC Valve even provides one to developers, but even without it, it's not something very hard to do.

Of course like I said it's only valid if the game can work with the Steam features disabled.