Posted July 18, 2014
One of the dev of the recently released "Monochroma" has published an article on Gamasutra on the visibility of his game on Steam. Although he doesn't reveal his sales numbers, he offers some good visibility numbers for new releases.
http://gamasutra.com/blogs/BurakTezateser/20140717/220624/Dynamics_of_Steam_as_a_Sales_Platform.php
Here is my summary if you have no time to read all the article:
Newly launched titles are taken into a pool of games which randomly appears on the "featured pc games" section of the homepage (it's apart of the "new titles" tab). After 1 million views (in 1-2 hour generally), if the game didn't sell well, it's "dropped" (on the contrary, successful titles gets more "features" opportunities on the frontpage).
The global conversion rate average for the "featured pc games" is 3.630 clicks for 1.055.275 => as you see, that's only 0.34%.
In the case of Monochroma, the game had a conversion rate of 0.25% with 2.628 clicks.
During 40 days, the gamepage in the store had 88.870 unique visitors. 80% of the traffic came from Steam (I guess "direct/none" means the steam client according to google analytics).
Steam offers a kind of "second chance" to low-sellers with 500.000 views and 5 "updates" visibility.
The game was made in 3 years, so its final cost was around 750.000$ so you can easily imagine the loss... There are also some thoughts about price-point and metacritic. BTW, link to the game, it looks really good but I don't like puzzle-platformers:
http://store.steampowered.com/app/265830
Meanwhile, at GOG, we get a constant reminder that Monster Bash is released :o)
http://gamasutra.com/blogs/BurakTezateser/20140717/220624/Dynamics_of_Steam_as_a_Sales_Platform.php
Here is my summary if you have no time to read all the article:
Newly launched titles are taken into a pool of games which randomly appears on the "featured pc games" section of the homepage (it's apart of the "new titles" tab). After 1 million views (in 1-2 hour generally), if the game didn't sell well, it's "dropped" (on the contrary, successful titles gets more "features" opportunities on the frontpage).
The global conversion rate average for the "featured pc games" is 3.630 clicks for 1.055.275 => as you see, that's only 0.34%.
In the case of Monochroma, the game had a conversion rate of 0.25% with 2.628 clicks.
During 40 days, the gamepage in the store had 88.870 unique visitors. 80% of the traffic came from Steam (I guess "direct/none" means the steam client according to google analytics).
Steam offers a kind of "second chance" to low-sellers with 500.000 views and 5 "updates" visibility.
The game was made in 3 years, so its final cost was around 750.000$ so you can easily imagine the loss... There are also some thoughts about price-point and metacritic. BTW, link to the game, it looks really good but I don't like puzzle-platformers:
http://store.steampowered.com/app/265830
Meanwhile, at GOG, we get a constant reminder that Monster Bash is released :o)