Posted July 27, 2010
Blizzard struck gold by taking the Warcraft franchise and shifting from RTS to MMORPG, that's a fact. Diablo set the standard for dungeon hacks upon it's release, there's no denying it. Why is Starcraft the only franchise still in it's native format ("Ghost" notwithstanding)? One can only take so much of the Sword & Sorcery setting in an Action RPG before craving lasers and proton cannons and napalm strikes. I myself crave the Sci-Fi setting so much that I subject myself to games like Meridian 4's awful(ly repetitive) "Space Hack", and "Space Siege", which I actually enjoyed (but then I also enjoyed Deus Ex 2: Invisible War, but only through extensive practice of "doublethink").
So, Mr. Browder, making the campaign non-linear is a step in the right direction, but why not take it a step further and remove the RTS element and replace it with ACTION?
So, Mr. Browder, making the campaign non-linear is a step in the right direction, but why not take it a step further and remove the RTS element and replace it with ACTION?