yyahoo: Except, there's already been talk of Microsoft doing something similar to try and block used games. I guess you could go Nintendo, but they could do the same.
My best guess is that there is some sort of collaboration going on between all of the console developers. They realize that if any one of them block used games that it could hurt them badly. However, if *all* of them conspire to block used games simultaneously, well, users will have no other options.
Mark my words, if used game blocking occurs on the next generation of new consoles, it will be *all* of the consoles, not just one.
I still don't think it will happen myself. There's too much business to be lost to those that still don't have high speed internet connectivity, which is far more prevalent of an issue than many people realize.
One rumor I've heard (on an episode of TB's Mailbox) is that the publishers and console manufacturers have been talking about moving games to NES-esque mini cartridges with flash memory for storage. I think that's more plausible than going DD-only, as affordable high-capacity broadband connectivity still isn't widespread yet. The only issue I can think of is that flash storage isn't big enough yet to match the storage capabilities of Blu-Ray.
Personally, I think the next gen of consoles aren't going to ditch physical media yet, but things like free DLC limited only to new copies (I think Dragon Age and one of the earlier Mass Effect games did this, right?) are going to be the norm.
XmXFLUXmX: This is a disgusting trend. What's worse is that i've seen people defend companies that try and get rid of the used games market. About 90% of my PS3 games are used, this is highly unethical on so many levels. The entertainment industry is probably the only industry on planet Earth that can get away with raping the customer like this.
From the perspective of publishers and developers, the used games market is a huge thorn in their side because the retailers like GameStop make huge profits on used games, with none of that revenue going back towards the developers. It's a special problem because games (like movies) are extremely expensive to produce, vs. a record or a book. The fault, for once, isn't with the developers, its with greedy businesses like GameStop/Game/GameStation/etc.