Posted October 15, 2010

Orryyrro
Flying Squirrel!
Registered: Mar 2010
From Canada

Wyffhrr
New User
Registered: May 2009
From United States
Posted October 15, 2010
Soloing in Arcanum is actually very easy. Just make a tech/melee character, pumping up melee, dodge, herbalism and smithy. You can easily make your own powerful healing items with the oodles of herbs found in the wild/stores and once you get the pyrotechnic axe schematic you effectively become a god. That thing slices most regular enemies in half with one blow, demolishes golems and takes down even the toughest bosses with relative ease. And the best part is you can find it fairly early on if you're adventurous.
Neverwinter Nights is also fun to solo in, although certain fights can require a little effort if you're using a concept build. Lots of potioning, using the stone of recall, etc. I'm currently in Chapter 3 soloing as a knight rogue (rogue build with str/con instead of dex, wears heavy armor) and so far the only challenge is being swarmed by heavy hitters like barbarians or skeletal chieftains. Even then, Use Magic Device is handy for scrolls/rods/wands that help even the odds.
Now if only GOG would sell NWN so I could finally get the expansions I missed out on and try out all the prestige classes. <.<
Neverwinter Nights is also fun to solo in, although certain fights can require a little effort if you're using a concept build. Lots of potioning, using the stone of recall, etc. I'm currently in Chapter 3 soloing as a knight rogue (rogue build with str/con instead of dex, wears heavy armor) and so far the only challenge is being swarmed by heavy hitters like barbarians or skeletal chieftains. Even then, Use Magic Device is handy for scrolls/rods/wands that help even the odds.
Now if only GOG would sell NWN so I could finally get the expansions I missed out on and try out all the prestige classes. <.<

Lou
Eschalon - Book One
Registered: Oct 2009
From United States
Posted October 15, 2010
I would say that would be true of many of the older (1st generation) rps. There was just more of a chance your whole party could be wiped out in one round than anything we see today. This really confuses me as it is so easy to save and reload now compared to then. I mean we had to save on the back side of a disk and swap it out reload the game and move on.

Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted October 16, 2010


Orryyrro
Flying Squirrel!
Registered: Mar 2010
From Canada
Posted October 16, 2010

*enter combat*
*enemy eradicates you*
Something tells me Might and Magic is not the best game to try and play without more than one party member.


Jaime
New User
Registered: Apr 2009
From Germany
Posted October 16, 2010
I played Icewind Dale on HoF from scratch, albeit with a full party. Kuldahar Pass was great fun. The Baldur's Gate and Icewind Dale games really reward experimenting with unusual party compositions, there is so much depth there.