Roman5: Oni was...not a very good game...
if I can put it mildly...
Oni was a brilliant game - it was just beset with a combination of internal strife, meddling from the marketing department at Take Two (Anyone remember the furor over them taking blood out of the game?), and a development schedule far too ambitious for both hardware of the day, and its release schedule. Using AutoCAD to design the levels made for some truly unforgettable in-game architecture...but it pretty much killed any possibility for the game living on through third-party mods.
And on top of that, there was the hype generated by the truly awesome trailers (anyone remember the GITS-esque Iron Giant?), and the fact that a lot of really compelling third-person action-adventure games like Rune and ST:DS9 - The Fallen were released around the same time.
Sure, it was far from perfect, but like other forgotten Bungie games like Myth: TFL and Marathon, no other game like it had come before, and it was just way too innovative for its time.
kalirion: Ah, that's the Lariat. I always seem to be hit on my way to trying to do that, unless the enemy in question is otherwise occupied....
The Running Lariat was a devastating move, but it was almost impossible to pull off; every time I tried I ended up doing a basic running kick (or was it running punch?). It almost felt as if the game needed millimeter-level accuracy as to whether or not you were in the right orientation and place to pull it off.