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Dear gogfellows,

More than a year ago I presented here the project called "The Sins of the Industry", a project self-defined as "A Pretend Marxist Analysis of the Industry and Medium of Video Games". It is been such a long project that I get tired simply by trying to explain what it is all about, but let us do this again (you can also read the introductory chapter for a longer explanation).

The Sins of the Industry is a book in the form of an extremely comprehensive compendium of all the wrong-doings of the industry of video games in the last console generation accompanied by an overarching analysis of these from an amateurish Marxist point of view. It deals with topics such as violence, sexism, DRM, gamification, marketing, work exploitation, copyright and many others, and encompasses them all in an analysis of why the industry does what it does and how it affects the medium and everyone involved.

The book has been presented at mobygames.com with every finished chapter released for a peer review and, at this point, it only lacks the "Final Conclusions" chapter. It is about to go gold in a few weeks, so I am showing here, on a bigger forum, to see what a bigger audience can tell me about it. More than a general impression of it, which is also welcomed, what would help me the most are specific corrections, additions, criticisms, et cetera. An example I have missed, an example I have given wrong, an argumentation you consider flawed, a point of view I have not considered, a broken link (that one is going to be a pain). You will understand it better by looking at the structure of it. You can also suggest new sections if you give it a proper thought and ease me the work a bit. I will say this again, while I accept all sorts of contributions/criticisms, what helps me the most at this final phase are specific contributions/criticisms.

VERY IMPORTANT: This book is BIG and it uses an academic language and format that can make it very tedious/boring. However, it has also a structure that allows for it to be read at any pace and starting from any section. Do not try to read it as a linear book, just go through the section titles and read whichever picks your attention. Also, the subject of analysis is NOT the whole medium of video games, it is strongly suggested to read the introductory chapter or, at least, section Guide to the Compendium before contributing.

I leave here the index and links to the original presentation:

Original Presentation

Rules to the Peer Review+

Full Work

The Sins of the Industry
Title
Introduction
Chapter 1: Violence Resolves Everything
Chapter 2: Boys Club
Chapter 3: The Played Player
Chapter 4: Walking Wallets
Chapter 5: “It's a Business, duh!”
Chapter 6: Creativity Crisis
Chapter 7: Loudspeakers
2013, a Small Review
Final Conclusions
Epilogue
Glossary

Hope you enjoy it and thanks for your collaboration.

EDIT: The mail sinsoftheindustry@gmail.com can be used too to contact me for anything related to this project.
Post edited March 31, 2014 by MichaelPalin
Cool
Did you see this Jim Sterling thing I posted about monetizing whales?
http://www.escapistmagazine.com/videos/view/jimquisition/8942-Monetizing-Whales-For-The-Retention-Of-Virality
That's some sinful doody right there!
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Fever_Discordia: Cool
Did you see this Jim Sterling thing I posted about monetizing whales?
http://www.escapistmagazine.com/videos/view/jimquisition/8942-Monetizing-Whales-For-The-Retention-Of-Virality
That's some sinful doody right there!
Thanks!, yeah, I watch every video from Jim Sterling, he tends to point to ideas that the majority of journalists miss. I wonder whether he still gets access to developers under big publishers at this point.
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Fever_Discordia: Cool
Did you see this Jim Sterling thing I posted about monetizing whales?
http://www.escapistmagazine.com/videos/view/jimquisition/8942-Monetizing-Whales-For-The-Retention-Of-Virality
That's some sinful doody right there!
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MichaelPalin: Thanks!, yeah, I watch every video from Jim Sterling, he tends to point to ideas that the majority of journalists miss. I wonder whether he still gets access to developers under big publishers at this point.
He's apparently computer games reviews editor at The Escapist now, so Kudos to them for putting such a maverick in charge!
Maybe I'll try to read although I think that my English isn't good enough to understand academic language.
I'd love to read it but atm I have a terrible headache because of the flu.
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blotunga: I'd love to read it but atm I have a terrible headache because of the flu.
Don't worry, the book is not going anywhere;)
Just scanning through the first chapter, I noticed something which is technically incorrect: in Morrowind (and possibly Oblivion), there IS wildlife other than deer which won't attack you on sight. In fact, deer aren't a creature you'd encounter in Morrowind at all, IIRC. The general point still stands, I guess, though.
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Fever_Discordia: Did you see this Jim Sterling thing I posted about monetizing whales?
Sorry for the little OT, but the Whaling being one of the most discussed subject at the GDC and the the recent court order from the UN for japan forbidding whaling in antartica is depressingly amusing.

@OP: congrats for the writing btw.
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Potzato: @OP: congrats for the writing btw.
Thanks!
Hello :)

Starmaker mentioned this thread as an example of great content lost in the usual wash,so I checked it out and found that the separate links for the book don't work now - HOWEVER - the link for the whole enchilada DOES
Full Work in the OP