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...may as well get some practice in. But seriously folks, I was dusting off some more of my Amiga floppies, and came across another gem that just wouldn't fly in today's PC society. I'm talking about Nuclear War from New World Computing.

If you've played it, you know exactly what I'm talking about. When you first load up the game, the intro cine pays homage to/directly rips off the film "Dr. Strangelove or How I Learned to Stop Worrying and Love the Bomb".

Basically, the game plays like this. There are four players, one human and three CPU. The object is to be the last player standing. This is achieved by nuking the hell out of your opponents' countries, or by luring your opponents' population into your own by use of strategic propaganda. Once a player loses all their population, all of their amassed weapons will deploy (that is, warheads that can be paired to a delivery system, such as a missile or bomber. If there are more warheads than delivery platforms, then obviously some warheads won't launch. Furthermore, the delivery platform must be capable of delivering a given warheads megatonnage. I.e. A 20-MT Missile can't deploy a 50-MT warhead, and that particular warhead won't deploy).

The comic relief comes in the form of the caricatures of world leaders (circa 1989) used by CPU players. We are graced by the presence of such persons as Ronnie Raygun, P.M. Satcher, Colonel Khadaffy, and Ghanji.

You probably won't see many "nuclear war" games taking such a lighthearted approach these days, and I'm surprised that games like "DEFCON: Everybody Dies" made it out of the gate. Fallout doesn't count, since it occurs AFTER the fact, and doesn't entail the player waging intercontinental atomic warfare. And no, firing the death ray on Mothership Zeta doesn't count either, that was an "Ooo, what does THIS button do?" situation.
Post edited November 29, 2010 by predcon
It does sound like DEFCON (albeit more fun) and you do mean 5 players (1 player and 4 CPUs), right?
I'd play it.
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Rohan15: It does sound like DEFCON (albeit more fun) and you do mean 5 players (1 player and 4 CPUs), right?
I'd play it.
No, I meant four players, 1 human and THREE CPU. Editing accordingly.
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Rohan15: It does sound like DEFCON (albeit more fun) and you do mean 5 players (1 player and 4 CPUs), right?
I'd play it.
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predcon: No, I meant four players, 1 human and THREE CPU. Editing accordingly.
=)
Well, what game is this? I think I missed the title.
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Rohan15: Well, what game is this? I think I missed the title.
Its actually named Nuclear War

Gameplay: http://www.youtube.com/watch?v=4xu_Ldvn1GA&feature=related
Yeah, I said so in the first sentence. It's from the erstwhile New World Computing. NWC had a logo similar to the "Mirror Universe Starfleet". You know, the longsword-through-the-Earth thing?
Sounds alot like a card game that I always do badly in, with the same name, and the same objectives, and the same ways of getting rid of other nations population(getting them to defect or nuking 'em to smears of grease) . Anybody else ever play that?
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Rohan15: Well, what game is this? I think I missed the title.
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Aliasalpha: Its actually named Nuclear War

Gameplay: http://www.youtube.com/watch?v=4xu_Ldvn1GA&feature=related
Sexy! Thanks, I need to find a legal copy now.
Nuclear War was hilarious. But you're right, it probably wouldn't have made it today. One slight correction, it's 4 AIs, not 3. Your country is the island in the middle, and the 4 AI countries are placed in each corner.
Absolutely... played this game years ago (damn, I am getting old I think).

Just found this on the Internet:
http://studiostok.se/?page=netnuclear

Looks like a cool remake with TCP/IP Multiplayersupport... worth a try I think :)
Post edited November 30, 2010 by Ubivis
"Bomb shelters in use. Only 8 million die." :D :D :D :D
I just watched the youtube video, this game looks way cool! I'd never heard of it. Then again, in 1989 I was 4...
One of the things I never figured out was when a city launched into space after reaching a certain population. Was that a good thing or a bad thing?
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predcon: One of the things I never figured out was when a city launched into space after reaching a certain population. Was that a good thing or a bad thing?
Good for your virtual people, because they lived on in space, bad for you because you lost a city.
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predcon: One of the things I never figured out was when a city launched into space after reaching a certain population. Was that a good thing or a bad thing?
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torqual76: Good for your virtual people, because they lived on in space, bad for you because you lost a city.
That's what I thought. Sort of the opposite of actually trying to launch one of those space skyscrapers in Sim City 2000.
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torqual76: Good for your virtual people, because they lived on in space, bad for you because you lost a city.
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predcon: That's what I thought. Sort of the opposite of actually trying to launch one of those space skyscrapers in Sim City 2000.
Nostalgiaing pretty hard now over the archology launchin and the city simmin.