Posted October 09, 2011
Hey all, I want to direct your attention to this game called Sickbrick, primarily made by one guy. As you know, despite the mass of first person sequels and new IPs out there, we have a dearth of old school FPSes, the latest being Hard Reset, and the next being Serious Sam 3. I don't know about Hard Reset, but the last OSFPS I played was Painkiller, and while it has its own merits, it lacks the feel of classics like Doom and Quake - specifically it feels too scripted.
Well, I found Sickbrick a few days ago while checking on Magrathean's website. Apparently they are working alongside this dude who goes by the handle of MisfitVillager to release Sickbrick. It combines Portal's theme with Quake, and there are a lot of destructible objects in the world. Speaking of destructibility, it's not as versatile as Red Faction Armageddon, but you get to blow up a lot of stuff and watch them collapse gloriously.
This also makes destroying enemies very satisfying. Shooting a cubot doesn't just cause it to die and go into ragdoll - when it dies, it's metal armour falls apart and becomes kicked/thrown/blown back and forth by waves of enemies and firepower. This means things will get very messy. I am very happy to report that when it comes to the feel of the action, the game succeeds, or at least almost, from my experience in the demo. I corresponded with MisfitVillager, and it seems that the final version will have tweaked sounds and music to make the experience an even more cohesive one.
If you are interested, do check out Sickbrick's IndieDB page. Support indies! Demo is available there too.
http://www.indiedb.com/games/sickbrick/
Trailer
Well, I found Sickbrick a few days ago while checking on Magrathean's website. Apparently they are working alongside this dude who goes by the handle of MisfitVillager to release Sickbrick. It combines Portal's theme with Quake, and there are a lot of destructible objects in the world. Speaking of destructibility, it's not as versatile as Red Faction Armageddon, but you get to blow up a lot of stuff and watch them collapse gloriously.
This also makes destroying enemies very satisfying. Shooting a cubot doesn't just cause it to die and go into ragdoll - when it dies, it's metal armour falls apart and becomes kicked/thrown/blown back and forth by waves of enemies and firepower. This means things will get very messy. I am very happy to report that when it comes to the feel of the action, the game succeeds, or at least almost, from my experience in the demo. I corresponded with MisfitVillager, and it seems that the final version will have tweaked sounds and music to make the experience an even more cohesive one.
If you are interested, do check out Sickbrick's IndieDB page. Support indies! Demo is available there too.
http://www.indiedb.com/games/sickbrick/
Trailer