Posted August 01, 2012
I read this article on Destructoid regarding mmos
http://www.destructoid.com/promoted-blog-the-story-of-an-rpg-lover-and-mmo-hater-227709.phtml
and it made me realize something
I thought about this for awhile what is peoples obsession with making games with High replay value whats the point considering not every game can pull it off.
the justification for people who say all games to have a high replay value say "I don't want to spend 60 dollars for a short game" but games with high replay value and addiction are sometimes bad in there own right as to what I read from the artical I mean for example
Would you rather play a satisfying single player game with a modest time length like Ocarina of Time or would you rather play an addicting game that has nothing but grind tedium and purposeless quest like WOW and Farmville and to a lesser extant Elder Scrolls
look I am trying to explain this as best as I can so if anyone understands and agrees please do offer some insight
http://www.destructoid.com/promoted-blog-the-story-of-an-rpg-lover-and-mmo-hater-227709.phtml
and it made me realize something
I thought about this for awhile what is peoples obsession with making games with High replay value whats the point considering not every game can pull it off.
the justification for people who say all games to have a high replay value say "I don't want to spend 60 dollars for a short game" but games with high replay value and addiction are sometimes bad in there own right as to what I read from the artical I mean for example
Would you rather play a satisfying single player game with a modest time length like Ocarina of Time or would you rather play an addicting game that has nothing but grind tedium and purposeless quest like WOW and Farmville and to a lesser extant Elder Scrolls
look I am trying to explain this as best as I can so if anyone understands and agrees please do offer some insight
Post edited August 01, 2012 by Elmofongo