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I read this article on Destructoid regarding mmos

http://www.destructoid.com/promoted-blog-the-story-of-an-rpg-lover-and-mmo-hater-227709.phtml

and it made me realize something

I thought about this for awhile what is peoples obsession with making games with High replay value whats the point considering not every game can pull it off.

the justification for people who say all games to have a high replay value say "I don't want to spend 60 dollars for a short game" but games with high replay value and addiction are sometimes bad in there own right as to what I read from the artical I mean for example

Would you rather play a satisfying single player game with a modest time length like Ocarina of Time or would you rather play an addicting game that has nothing but grind tedium and purposeless quest like WOW and Farmville and to a lesser extant Elder Scrolls

look I am trying to explain this as best as I can so if anyone understands and agrees please do offer some insight
Post edited August 01, 2012 by Elmofongo
I've never liked games with a lot of 'filler' replay like with collectibles or achievements. Same goes for open world games where there is a lot of recycled crap like in any Elder Scrolls.

I don't care about length as long as the game gets the message across and doesn't add a bunch of filler. One of the games that I really loved recently was Gemini Rue because there was absolutely no filler, while on the flip side I had to put down Skyrim because there was no point.
I don't think you can reasonably label high replay value as a bad thing in itself. I know you give specific examples, but calling endless grind "high replay value" is misguided at best, I think. The discussion is fine, but be careful which angle you come at it from.

Usually, when gamers speak of high replay value, they mean when it is done right. Hence, consistently using the term specifically about the cases where it's done wrong, will make for a confusing discussion, I think.
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Wishbone: I don't think you can reasonably label high replay value as a bad thing in itself. I know you give specific examples, but calling endless grind "high replay value" is misguided at best, I think. The discussion is fine, but be careful which angle you come at it from.

Usually, when gamers speak of high replay value, they mean when it is done right. Hence, consistently using the term specifically about the cases where it's done wrong, will make for a confusing discussion, I think.
as I said in my first post I was explaining it as best as I could since I do not have a full grasp on the topic so I wanted you guys to help me fill in the holes in my topic
Post edited August 01, 2012 by Elmofongo
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Elmofongo: as I said in my first post I was explaining it as best as I could since I do not have a full grasp on the topic so I wanted you guys to help me fill in the holes in my topic
Well, to start with, if you mean grind, call it grind, not high replay value ;-)
Hey, just play the games that you want to play?
Let your wallet do the talking. Not those of others.
There's a big difference between "addicting" and "replay value" and "grinding." They can go together in any combination, but they aren't really the same thing. Tetris, for instance, could have incredible addictiveness and replay value for you, but it's not really a grind because there is no filler. Similarly something like Creeper World has enough randomly-generated and user-created maps to last a lifetime. I don't really like filler, however, so I agree that games should try to limit that as much as possible, but some people really LIKE grinding. The entire action RPG genre has used grinding as a core mechanism almost since the beginning, and if you like those games, then for you the grinding is just another part of the gameplay, not filler. I more have an issue with RPGs that have hundreds of fedex quests, because those are filler from pretty much any perspective.

In general I prefer gameplay mechanics that were well-designed for some purpose, as opposed to being designed to artificially extend play time. In the end what is filler and what is a waste of time is subjective, though.
I buy games which can be long or shorter (at full price). I rarely replay games.. Well, not completely true but usually it is the case. If some game is really good of course you wish it could be longer but would it be that good if it was. And some games, you almost wish that they would end so you could get on with your other games and not feel so bad. Skyrim really is worth the money but I don't regret paying and playing Max Payne 3.

Games addicting? Not so. Not so at all.. *fingers a button/ or a key*

Anyway.. I like a good story but it is nice to have some game too in there.

Edit: Didn't read the article. Just commented after browsing this thread. It's my way. =)
Post edited August 02, 2012 by Antimateria
Enjoy!
Post edited August 02, 2012 by EC-
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EC-: Enjoy!
Enjoy? I would not go so far.. Probably ruined my day. I listened it few seconds and it still rings in my head.

Edit: And still I had to start it again.. Damn.
Post edited August 02, 2012 by Antimateria
I prefer single player games with good narrative, though I am a sucker for ARPGs.

I find that I get quickly sick and tired of grinding and looting.

When a company makes a subscription-based MMO, it is in their best interest to make it as addictive and long-winded as possible to get the most money from the players.
Short games can be highly replay able over and over again. Temple of elemental evil. A game on the shorter side, which i find rather replay able again and again. And i skip all these go here and there quests, that the starting town is filled with. I did finish all of these quests once, not worth the time unless you want or have need of a +one magical weapon from one of the quests. They are boring to me and also remember getting lost in search of that one bloody building and the npcs being of no help.

Grinding, when i think of grinding. I think of trying to get some weapon or piece of loot, by killing mobs in area x or running the same dungeon over and over again in hopes of killing that one boss. Sure might be fun the first few times but than it gets boring or you out level it. Than it just turns into pure grinding with no challenge what so ever. Which i get bored of rather quickly. Could even say its just a pointless time waster. However, i do enjoy a good action rpg from time to time. For killing enemies with fire is fun. I stay away from mmos these days. Too much pointless grinding with no challenge to it, with no or rather uninteresting stories. However, not every mmo is like that. I remember lord of the rings online, having some rather interesting quests, which told a story. Before i stopped playing it.

I my self like single player games, for one everyone does what i say. Also hailing me as the great and powerful Uruk The Great Dark Lord of all! That and no need to deal with assholes or idiots.

The blog its self, does seem to be talking about grinding and grinding again and again with no real point to it. Not even some kind of story or ending to look forward too. At least that is the feeling i got from the blog after reading it. That and gaming can be addiction. Gaming can be just as addicting as other things. One *Cough* more *Cough* turn *cough* games.
Post edited August 02, 2012 by uruk