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Last I checked, 8th of August was still a Wednesday.
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SimonG: So, I guess we know Thursdays release.

Great ...
Just because a deal has been made doesn't mean it's ready to be released yet.
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bazilisek: That will be four indies in a row! One more on Friday and we've got the New GOG Bingo!
We have one tomorrow ... ;-)
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Barry_Woodward: Just because a deal has been made doesn't mean it's ready to be released yet.
I know, I was kinda joking. But usually GOG is speeding up the releases of the games we know of. I don't remember which other game had that same fate, but there was one...
Post edited August 07, 2012 by SimonG
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SimonG: Last I checked, 8th of August was still a Wednesday.
I know, i was thinking they have 1 a day.
re: The Shivah

I tweeted:

@WadjetEyeGames Do you have any plans to sell "The Shivah" on GOG.com?

Dave Gilbert responded:

@Barry_Woodward If they take it, than yes!
Post edited August 07, 2012 by Barry_Woodward
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Barry_Woodward: @WadjetEyeGames Do you have any plans to sell "The Shivah" on GOG.com?

Dave Gilbert responded:

@Barry_Woodward If they take it, than yes!
well, they're taking pretty much anything, it seems, so why wouldn't they take The Shivah as well? it's a pretty good game, too, but terribly short. and it's been in indie bundles before. i've bought it twice without even intending to just because it was part of the bundles.
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Fred_DM: well, they're taking pretty much anything, it seems, so why wouldn't they take The Shivah as well? it's a pretty good game, too, but terribly short.
Some of my favorite games are short in length yet make lasting impressions.

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Fred_DM: it's been in indie bundles before. i've bought it twice without even intending to just because it was part of the bundles.
Just because a game has been in a bundle before doesn't mean it's a worthless release. Bundles are only available for a limited time and many people miss out on them for one reason or another.
Post edited August 07, 2012 by Barry_Woodward
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AFnord: I disagree. The price point should be reasonable, but some indie games just offer so much content & quality that it is entirely reasonable to sell them for more than $15. That being said, once you get past ~$15, you also move out of the realm of reasonable impulse purchases, so most indies would probably do better if they don't go over ~$15.
The problem with going beyond that price point is that they start competing with AAA titles in prices. Huge titles from big publishers get cheap way too fast, not to mention all the sales.

I love indie titles and all, but these games seriously can't compete with COD, Skyrim, Fallout and other AAA titles in the market. I'm not talking about quality or which game is better, i'm talking about production values. An indie game will never match COD's production value. It just isn't happening.

And i think that high price points for indie games completely go against the purpose of the indie market. The whole concept behind what we consider to be indie (even though there doesn't seem to be a clear definition for indie) is that these are smaller games in scope, with very low production values (compared to an AAA title), small development teams and no publishers involved (which means they don't have to share their profits with any publisher, except for the digital platform they're using). All these points tend to lead to a lower price point.

COD is 60 dollars because it's really expensive to produce. They have HUGE development teams (COD MW3 had 3 studios involved, Infinity Ward, Raven and Sledgehammer), they have huge marketing campaigns and the publisher's share. Indie games will never match this production level.

In my opinion, the price point for games should be determined according to production values. If quality determined prices, then Braid should be at least 100 dollars.

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AFnord: One thing that surprises me about indie pricing by the way is how so many RPG-maker games often cost $15-20. I'm not saying that they are all bad and are not worth their price, but they are competing in a crowded market, and there are also plenty of games that costs far less. These RPG-maker games are games with no marketing behind them, that get no attention from the press, and has no demo. So the makers expects people to pay $20 for a game that the buyer really can't know much about, while other makers at the same time offers similar-looking games at less than half the price.
Exactly. A game made in RPG-maker being sold for 20 dollars is just way too fucking stupid. You can buy Oblivion or Morrowind for that price, when they're not on sale.
I tweeted the creator of Mutant Mudds:

@JoolsWatsham What's the ETA on the PC release of Mutant Mudds and will I be able to buy it on GOG.com?

He responded:

VERY soon and YES! :)