AFnord: I disagree. The price point should be reasonable, but some indie games just offer so much content & quality that it is entirely reasonable to sell them for more than $15. That being said, once you get past ~$15, you also move out of the realm of reasonable impulse purchases, so most indies would probably do better if they don't go over ~$15.
The problem with going beyond that price point is that they start competing with AAA titles in prices. Huge titles from big publishers get cheap way too fast, not to mention all the sales.
I love indie titles and all, but these games seriously can't compete with COD, Skyrim, Fallout and other AAA titles in the market. I'm not talking about quality or which game is better, i'm talking about production values. An indie game will never match COD's production value. It just isn't happening.
And i think that high price points for indie games completely go against the purpose of the indie market. The whole concept behind what we consider to be indie (even though there doesn't seem to be a clear definition for indie) is that these are smaller games in scope, with very low production values (compared to an AAA title), small development teams and no publishers involved (which means they don't have to share their profits with any publisher, except for the digital platform they're using). All these points tend to lead to a lower price point.
COD is 60 dollars because it's really expensive to produce. They have HUGE development teams (COD MW3 had 3 studios involved, Infinity Ward, Raven and Sledgehammer), they have huge marketing campaigns and the publisher's share. Indie games will never match this production level.
In my opinion, the price point for games should be determined according to production values. If quality determined prices, then Braid should be at least 100 dollars.
AFnord: One thing that surprises me about indie pricing by the way is how so many RPG-maker games often cost $15-20. I'm not saying that they are all bad and are not worth their price, but they are competing in a crowded market, and there are also plenty of games that costs far less. These RPG-maker games are games with no marketing behind them, that get no attention from the press, and has no demo. So the makers expects people to pay $20 for a game that the buyer really can't know much about, while other makers at the same time offers similar-looking games at less than half the price.
Exactly. A game made in RPG-maker being sold for 20 dollars is just way too fucking stupid. You can buy Oblivion or Morrowind for that price, when they're not on sale.