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Was thinking about game inventory design in some of the titles I've played over the years and am curious if the game industry will begin to incorporate search into their inventory design. Imagine playing Diablo or Divinity OS and having the ability to type what your looking for... need to find a sword... type sword... need a specific scroll... type fire scroll. Some love inventory management but at times it's just too much.
Usually I don't have a problem digging through an inventory to find something. My biggest issue with games like that is when I don't finish them and then go back a couple years later. I completely forget what everything does and what I was doing.