Ogre Battle 64 has no resources (expect for units, characters, equipment, etc.).
It's actually a strategy-RPG, but it's probably the pureest strategy game I've played, combat-wise. It's pure macro-management, no micromanagement - all strategy, no tactics. The only micromanagement is in terms setting up your units and characters (characters are grouped in units).
I highly recommend Ogre Battle to anyone who wants a REAL real-time stategy game, and is sick of the action/sports games that are labelled as "real-time strategy" today. Strategy should be a cerebral challenge, not a physical challege. Strategy is about decision-making, not skills and reflexes.
Though ironically, the resource management aspect of many so-called "RTSes" is the main thing that characterizes them as strategy. Otherwise, I think they are just action games. It's mostly a twitch genre now, thanks to Starcraft.