Posted April 24, 2013
I need your thoughts on something that I popped up in my mind:
What really bothers me about some RPGs is not the cheesy acting, clichéd overuse of tropes or the bad and utterly ineffective moral system.
It's the situation during any dialogue where you want your character to act in a specific way, or say something appropriate but the choices are so horribly incompatible to what you where thinking that it breaks immersion.
Interestingly, with all it flaws, I appreciated the dialogue options in Dragon Age 2. Except for one or two dialogues I just always enjoyed the possible options.
On the other hand I utterly failed to connect to Drakensang as I almost never got a dialogue choice close to my liking.
So what are your experiences? Which games had the most appropriate dialogue options and which the worst?
What really bothers me about some RPGs is not the cheesy acting, clichéd overuse of tropes or the bad and utterly ineffective moral system.
It's the situation during any dialogue where you want your character to act in a specific way, or say something appropriate but the choices are so horribly incompatible to what you where thinking that it breaks immersion.
Interestingly, with all it flaws, I appreciated the dialogue options in Dragon Age 2. Except for one or two dialogues I just always enjoyed the possible options.
On the other hand I utterly failed to connect to Drakensang as I almost never got a dialogue choice close to my liking.
So what are your experiences? Which games had the most appropriate dialogue options and which the worst?
Post edited April 25, 2013 by Khadgar42