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Little robot. Big trouble. Huge mystery.

Unmechanical, an adorable puzzle/exploration game with mind-bending challenges and quirky, endearing graphics makes its worlwide debut today on GOG.com for only $8.99 until 10.59 GMT on 15 August 2012.

[url=http://www.gog.com/en/gamecard/unmechanical/][/url]A little spherical robot gets thrown into an ominous maze of caves, pipes, and other twisty things. To escape this bizarre, gizmo-filled underworld our mechanical protagonist has to go far beyond his original programming (whatever it might be), prepare his tractor beam, spin his rotor, and set out to solve dozens of tricky puzzles. Cogs to be turned, levers to be pulled, laser-beams to be redirected, scales to be balanced, patterns to be memorised and faithfully repeated--the countless challenges would surely overheat the robot’s logic chip, but for your help. But the real question remains: what is the purpose of this strange place and what strange creatures inhabit it?

Enter the world of Unmechanical and be amazed by its beautiful art style, perfect presentation in Unreal™ Engine 3, and great audio building up the mysterious ambiance. Intuitive controls and clear level design will have you blasting through puzzles in no time. But be warned--as you progress further into the belly of this Unmechanical conundrum, the game grows more challenging.

Ponder upon the many puzzles of the Unmechanical for only $8.99!
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DukeNukemForever: Looks like a mix between Bob came in pieces and Vessels to me. I'm not a big puzzler game fan, but stil enjoyed to watch the trailers. Wishlisted for now.
You should check out TotalBiscuit's playthrough of Unmechanical. It looks delightful.
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Jakov: GOG.. I see support for Suomi and Hungarian languages (which no one other then their native speakers understand) and no Croatian language support. A language that is understandable by more then 20 million people in six European countries...

Come on GOG you can do better then that :)
I don't believe we're the people who developed the game, so it's not like we had much choice in the languages there. ;)

EDIT:
Crap! Ninja'ed!
Post edited August 09, 2012 by TheEnigmaticT
On a personal note--I hope this game sells a bazzilion copies worldwide. I enjoyed every second of it tremendously and I admire its creators for making such a beautiful world come to life.