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What does the fox say?

TRI, an exploration-based puzzle game set in a 3D trippy world full of shamanic undertones and mystifying sounds, is available 10% off for Windows, Mac OS X, and Linux on GOG.com. That's only $13.49* for the first week.

Just like in the times when the popularity of Myst games was at its peak, exploration games featuring dream-like worlds full of intriguing mind benders are becoming a genre of its own. TRI, however, plays out a little more dynamic. It's a real test of spatial awareness, a mix of first-person and puzzle gameplay that’ll push your mind to the absolute limit! By placing anchor points on the walls around you, you’ll create triangular platforms – the TRI of the title – which can be climbed on, walked over and otherwise employed to negotiate the levels ahead. They’ll help you solve puzzles, climb otherwise impossible ascents, reflect light beams and even walk up walls… once you discover how to do it, that is!

Looking for a mind-bending experience that will also appeal to your other senses (including the sixth, seventh, and fourteenth)? Grab TRI, and find the Fox in the Tower of the Odd Gods, for only $13.49. The 10% off special release discount lasts until Thursday, October 16, at 2:59PM GMT.

*$13.49 is the discounted price for this title in the US. Other prices will apply in different countries. If you end up paying more than than the US price, we will reimburse the difference from our own pocket, giving it back to you in store credit (this is what we call the "Fair Price Package").
Post edited October 09, 2014 by G-Doc
I'll hold off for the weekend sale...money going out too fast lately!
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JudasIscariot: But the Enigmatic Hint I posted a while back is 90% certain to come out next week :) (I always leave 10% out for acts of God and such :) )
Cool so 100% sure to come out since I'm an atheist (no acts of god :)

---- also, just reading through the comments, great to see a dev here and the good points being made about regional pricing

As for the game itself I'll have to look into it further, just watched the trailer and have no idea if i'd be into this or not.
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JudasIscariot: But the Enigmatic Hint I posted a while back is 90% certain to come out next week :) (I always leave 10% out for acts of God and such :) )
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deonast: Cool so 100% sure to come out since I'm an atheist (no acts of god :)

---- also, just reading through the comments, great to see a dev here and the good points being made about regional pricing

As for the game itself I'll have to look into it further, just watched the trailer and have no idea if i'd be into this or not.
I used "acts of God" the same way insurance companies in the US do in their contracts: things that happen beyond anyone's control :D
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sonenhals: I understand the whole thing now better, thanks! I am sorry my understanding on the business side is a bit fuzzy, but being an indie developer and programming a whole game is demanding enough for me. :-P

So I guess our current rating of ★★☆☆☆ for TRI on gog is because some people are grumpy about the pricing? That makes me a bit sad. Please be assured we don't want to screw anybody. It's hard enough to demand money for a product from someone, finding the "right price" (a mix between what you think your work is worth, and what people expect / would pay max).
Don't worry too much about the ratings. If the game is enjoyable, they will eventually go up and stabilize. As others said, the first few ratings were probably "protest ratings" due to regional pricing or some other reason. And personally, when deciding whether a game is worth a purchase, I'd probably rely more on well written reviews of the game, rather than some anonymous rating system.

As for the game itself, looks a bit too trippy and confusing to me, but I might give it a try if and when it appears during some upcoming promo.

Anyway, thanks for making the game available here, and for interacting a bit with the community. Nice to see some more software by German ( Indie ) developers, too. :)
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deonast: Cool so 100% sure to come out since I'm an atheist (no acts of god :)

---- also, just reading through the comments, great to see a dev here and the good points being made about regional pricing

As for the game itself I'll have to look into it further, just watched the trailer and have no idea if i'd be into this or not.
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JudasIscariot: I used "acts of God" the same way insurance companies in the US do in their contracts: things that happen beyond anyone's control :D
Yes I realised that was just stirring. Still such always though it a pretty outdated term, but then with the rise of global religion guess it isn't out of date after all. House burns down and insurance company doesn't want to pay (we believe GOD did that so sorry you are not covered :)
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amok: but it do not take in account that if I and you did the exact same job, we would probably not earn the same amount of monies if converted to dollars. Done right, regional pricing is fairer. What we should do, is bandwagon to get fair regional pricing - not global flat pricing.
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Cavalary: Sort of, but that is a slipperly slope though, determining what is fair and how and for who. At least flat recognized that it was the same product sold by the same shop, and also didn't affect the dev's income.
And still, a person from Luxembourg would likely earn more than one from France doing the same job, or one from Austria more than one from Hungary, the Czech Republic or Slovakia, yet if they lived near enough they could pop over the border to do their shopping and they wouldn't be charged differently.
(you are using the term 'slippery slope' wrongly there, I think. Your argument is more of a slippery slope fallacy then mine)

So you agree that the best system is fair global pricing, but you argue against it anyway since people are basically bastards?

If I go into Lidl here and buy a piece of bread, I do not pay the same price as you would if you go to Lidl (assuming you have Lidl...). That is the same product in the same store, but different prices. Do you write to Lidle and demand that they sell bread for the same amount in dollars in all stores?.... or a Big Mac.... and why is that?
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amok: (you are using the term 'slippery slope' wrongly there, I think. Your argument is more of a slippery slope fallacy then mine)

So you agree that the best system is fair global pricing, but you argue against it anyway since people are basically bastards?

If I go into Lidl here and buy a piece of bread, I do not pay the same price as you would if you go to Lidl (assuming you have Lidl...). That is the same product in the same store, but different prices. Do you write to Lidle and demand that they sell bread for the same amount in dollars in all stores?.... or a Big Mac.... and why is that?
I don't argue against it. (Though your Lidl and mine are different stores which have different costs to cover and in case they buy anything local (no idea, don't get stuff from there but from what I see it's usually imports on most things) the products cost very differently as well. An on-line store is the exact same store for everyone. So if I'd go to your Lidl I'd pay your price for bread and if you'd come to mine you'd pay mine.) Even suggested it myself as an ideal solution in the past. I am, however, saying it'll be a source of endless arguments and easily abused, and when a battle was already lost here I don't think you can expect to win the war anytime soon without first at least getting back to even footing.
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amok: (you are using the term 'slippery slope' wrongly there, I think. Your argument is more of a slippery slope fallacy then mine)

So you agree that the best system is fair global pricing, but you argue against it anyway since people are basically bastards?

If I go into Lidl here and buy a piece of bread, I do not pay the same price as you would if you go to Lidl (assuming you have Lidl...). That is the same product in the same store, but different prices. Do you write to Lidle and demand that they sell bread for the same amount in dollars in all stores?.... or a Big Mac.... and why is that?
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Cavalary: I don't argue against it. (Though your Lidl and mine are different stores which have different costs to cover and in case they buy anything local (no idea, don't get stuff from there but from what I see it's usually imports on most things) the products cost very differently as well. An on-line store is the exact same store for everyone. So if I'd go to your Lidl I'd pay your price for bread and if you'd come to mine you'd pay mine.) Even suggested it myself as an ideal solution in the past. I am, however, saying it'll be a source of endless arguments and easily abused, and when a battle was already lost here I don't think you can expect to win the war anytime soon without first at least getting back to even footing.
but the get back to that even footing, you need to truly get back to even footing - which means that you need to make sure people's value of work (salaries) are equal in all countries. If you manage that - then you are on equal footing. Flat pricing is NOT equal footing, as the price of the game in term of salaries are unequal in the same store. Flat pricing is very unequal depending on the country you buy it in.
Anyway, back to the game.

Tri is a very very good game. It is a puzzle-exploration game. In each level there is a locked teleporter, which require three keys to open. Your task in each is the find the keys, find the teleporter and continue to the next level. Off course things do get complicated as you go along. To help you navigate the levels, you get the "Tri" - an artifact capable of producing triangle. The triangles can be created anywhere, as long as each corner is anchored somehow, and they are not too large. As you go along, the "Tri" can be used in more or less three ways - to create platforms, to be used to walk on walls and ceilings (dont ask...) and to bend light. The use of the "Tri" is fundamental to complete the levels.

There are in total 16 levels in the game, and if you know exactly where you are going and doing, some of them can be beaten in 10 min or so, though others require 20 min just to walk from start to exit through mazes. However, this is if you know the puzzles already, your first play through expect to spend 20-60 min on levels just to solve them. Added to this, there are an x number of idols hidden on each level, some of them very devious. These are not required to finish the game, but you unlock concept art and such by finding them. Finding all will take a lot of time searching and head-scratching.

The game in not "trippy" as such, it is in fact quite serene. The mood of the game is peaceful, and it is much more cerebral than twitchy. The puzzles are logical, and the physics are 'real', so do not expect any subversive puzzles like Antichamber. The game is highely recommend.
Post edited October 10, 2014 by amok
TRI looks interesting, i might enjoy it. But i don't buy regional priced games so i have to pass.
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amok: "The puzzles are logical, and the physics are 'real', so do not expect any subversive puzzles like Antichamber. The game is highely recommend."
Thanks for pointing that. I was fearing that I could get another nonsense like Antichamber.
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amok: "The puzzles are logical, and the physics are 'real', so do not expect any subversive puzzles like Antichamber. The game is highely recommend."
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tokisto: Thanks for pointing that. I was fearing that I could get another nonsense like Antichamber.
"non-euclidean" not "nonsense" :)
What does the fox say?

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Biscuits with cheese!