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A game that will take you way over the moon.

[url=http://www.gog.com/en/gamecard/to_the_moon]To The Moon, a beautiful story filled with humor, love, sadness, and joy, is available right now on GOG.com for $8.99--that’s 10% off until Tuesday, July 17 at 6:59 EDT.

To The Moon is about two scientists, Dr. Eva Rosalene and Dr. Neil Watts, who can alter a person’s memories. An old dying man named Johnny hires them to change his life, but only in his memory, and allow him to experience a final moment of happiness and accomplishment before he dies. Johnny wants to go to the moon. Eva and Neil need to go through his memories, plant a dream early in John’s childhood, and help him become an astronaut. They will explore his life, the stories of his friends and family, all intertwined in a rich and thought-provoking narrative.

In theory, To The Moon is a game, but it’s more of an experience, a unique story presented through our favorite medium. The game is not technically impressive, it doesn’t offer any new and cool visual bells and whistles, it is, however, beautiful and touching regardless of your age, gender, favorite genre, gaming skills, or sensitivity. This is a game for everyone who can appreciate fantastic storytelling, for everyone who misses 2D jRPG-style graphics, for everyone who loves adventures or indie games, and, finally, for everyone who wishes for a quiet time off--sinking into a game and getting out of this world.

To The Moon is a special, emotionally-charged title, that proves there are some areas that gaming as art has yet to explore. Get it now 10% off on GOG.com for $8.99 and you’ll be glad you did.
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HiroshiMishima: You know, it looks like a fabulous game, and I really want to buy it.. but honestly, a mere 10% kinda feels like a slap in the face. You guys finally release an Indie game I can actually PLAY on my computer, and it's still rather expensive.
Whether $10 is too much for this game is a matter of opinion, but I don't understand how offering the game at 10% off can be seen as a slap in the face. This game was just released yesterday - most games don't see any discount at all until months after their release.
The price is fair.
It is an unavoidably short game, but it is well made with a clever story, and its worth supporting the developers.
I'm used to games coming to GOG and getting nice discounts. I might not be so bothered if it was 5.99 and getting 10%, which is a good counterpoint to the whole slap in the face thing I said. I guess I'm more upset that this is a game I'd like, and it's really still too expensive for me.

It's kind of like how I feel that Another World isn't worth $10, but I know people will disagree with me. I could play it the SNES version totally free as a result of emulation AND get to use save states in trickier places. So yeah, even when it was more expensive on the guy's website, I didn't feel it was a justifiable price.

I'll admit that because "To the Moon" just came out, having a super low price probably isn't fair to the developer, as opposed to a 15+ year old game. I still think it could do with a slightly better discount.. like $7 maybe. Mostly cause that's about all I can afford at this point. :p
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HiroshiMishima: It's kind of like how I feel that Another World isn't worth $10, but I know people will disagree with me. i could play it the SNES version totally free as a result of emulation AND get to use save states in trickier places.
thats like saying " i could just pirate this game, so it should be cheaper."
Actually, its not like saying it... it IS saying it.
Most people will probably argue whether or not emulation for dead consoles is actually pirating. If I had said, "hey, I'm gonna go play this really old game via emulators, it's great to have the chance to play it" before Another World was rereleased for the PC, nobody would have called it pirating.

Although I WOULD call $10 for a 20+ year old game something akin to highway robbery. ^_~
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HiroshiMishima: Most people will probably argue whether or not emulation for dead consoles is actually pirating. If I had said, "hey, I'm gonna go play this really old game via emulators, it's great to have the chance to play it" before Another World was rereleased for the PC, nobody would have called it pirating.

Although I WOULD call $10 for a 20+ year old game something akin to highway robbery. ^_~
The solution is simple. Skip what isn't worth it to you then. Don't buy games you feel are too expensive. Buy and play something else that you feel is a good value for you personally. Whining about prices is not going to change them. You cannot change others, you can only change you.

I felt To The Moon is a great value at $10. for a quality entertainment experience after I played through the demo of the game and read some reviews and user feedback about it. The fact that GOG introduced it here with a buck off just sweetens the deal and I appreciate that.
Post edited July 11, 2012 by dirtyharry50
That's absurd, if we don't say anything about something like prices or quality or whatever else we think needs addressing, nothing will ever be done about it. You're essentially telling me "ignore the problem" which is never an acceptable solution. The whole reason I'm upset about the price of something like Another World is because they're charging the same price as a new game like this, despite it being a 20 year old platformer.

..however, I'm interested in your comment about a demo for To the Moon. I did not know there was one, perhaps I missed it on the GOG page, or is it located somewhere else? I'd certainly like to try it.

EDIT: Hmm, just noticed that this game was released last year. So it isn't as "new" as some people are claiming. I wonder how much it's already made.
Post edited July 11, 2012 by HiroshiMishima
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HiroshiMishima: That's absurd, if we don't say anything about something like prices or quality or whatever else we think needs addressing, nothing will ever be done about it. You're essentially telling me "ignore the problem" which is never an acceptable solution
Actually, when you're talking about prices, one person in a forum is not going to be able to change anything. If the price is too high, people won't buy it and the developers will have to either lower the price or not make any sales. So yeah, not doing anything is the only solution in this case. If you don't feel it's worth it, the only thing you can do is not buy it and hope enough people agree with you. If you really want to play it, you have to accept that it costs what it costs. If you think it's worth that price, then refrain from buying other games till you save enough money to buy it.

Do you go to the grocery store and stage a protest about the price of that one variety of bread you like? No, you either buy a cheaper product or you wait till you can afford the one you want. The price is determined by the market.
I hope this is all stemming from my talking about Another World, cause I wasn't trying to say that To the Moon isn't work good money. It's newish, so a modest price is understandable. I was only kinda griping cause it feels like more indie titles are out of my price range lately.

As far as Another World is concerned, I really feel it's not worth the money especially compared to something like this, which is kind of why I brought it up. It feels like the guy wants to charge the same price for his 20 year old game as a brand new game is going for, which I kind of feel is unfair when you have something like the Sega Classics on Steam going for about $3 a game or about $8 a bundle, and even on the Wii SNES games don't go for $10.

Your example about saying something in a store is rather ill-fitting. It reminds me of people using the car theft argument against game piracy, it's like apples and oranges. In this case, I certainly am not going to buy Another World at the current price, but if I don't say anything, nobody will know why I haven't bought it. Saying something is all I can do, it sets a bad price example for similar games. Would you seriously pay $10 for a digital copy of Super Mario Brothers on the NES? I sure as hell wouldn't, and I'd like to hope that other people wouldn't be so gullible.

You don't protest a price at a store because nobody there is directly involved in the price or has access to the people who do. GOG runs and maintains this site, so they are responsible for things like pricing OR they know who is and can communicate that to them. It might not do anything, as you say, but at least I'm getting my voice out there and hopefully others will come to similar conclusions. Perhaps not about the game I'm referring to, but certainly others. Plenty of people feel the pricing on the Telltale games are unfair and have said so. Would you also tell them to do nothing and just not buy it?

EDIT: I also apologize for bringing this mess into this thread, it wasn't my intention to start a major discussion but people seem to have trouble with me having an opinion in this matter. Telling me to shut up certainly isn't helping, of course.

Oh, and I decided to borrow a couple dollars from a relative so I could move some money around my account to afford To the Moon. I'll have more money in a couple weeks, but I'd like to get this while it's still on sale.
Post edited July 12, 2012 by HiroshiMishima
Maybe I'm old and have seen it all before, but overall I was displeased with my purchase.

Since this isn't really a game per-se, I will review it as such. Some people are bothered by the lack of "gameplay" but I didn't have an issue with that. It was used appropriately to merely slightly delay your progression through the events, and that's fine.

I felt the dialogue was good and never lost it's welcome, and the graphics were very well done. I have to give the creator credit here, making an rpg maker game that's this playable and well designed is not an easy feat. The music was very appropriate and seemed a higher quality than the game itself.

The issue I had was that the story wasn't as moving as I would have hoped. From all the praise this game gave me, I expected something a little more surprising, and I just didn't get it - though I should praise the creator for having the courage to have a dual happy and tragic ending. It was very heartfelt and tragic, but I don't think the creator made the best use of it. I think there was a lot more that could have been explored and discussed. the best place he could have expanded is actually in the quick "collectathons" of the 5 pieces each jump - we could have stood to hear more about the sights and sounds, the emotions and feelings of the man at the time, or how their relationship lived out and her hopes and dreams. I just think the story was in too much of a hurry - not enough was explored.

Again, perhaps it's just that these kinds of heartfelt tales have become a bit common to me in my old age, but I just don't think the tale was worth the time.

-- not part fo review --
Thanks to GoG though, for bring it on, and having a pretty nice introductory sale. On the freebird site the game was 4 dollars more than what I paid here, so at least I had a good deal.
Post edited July 12, 2012 by Hexatona
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RafaelLopez: what Onlive is
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Kunovski: a cloud gaming service - you don't need a powerful computer, any computer is enough, all you need is a GREAT internet connection and possibly be very close to the "coverage area", as the cloud service sends you all the information via network, the rendered picture, the sound, everything.

it's like playing remotely on your friend's computer which is suitable to run the game, you just need a good connection for a non-laggy gameplay.

too bad is the fact that even with 6Mb connection (and living in the Czech Republic, a center of Europe) isn't enough to play a game even on LOW settings (the higher the settings, the more data needs to be transfered in each frame, thus the lag)
Hm. I see. I couldn't pick up what Vick had Onlive to thank for.
Post edited July 13, 2012 by RafaelLopez
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HiroshiMishima: Would you seriously pay $10 for a digital copy of Super Mario Brothers on the NES? I sure as hell wouldn't, and I'd like to hope that other people wouldn't be so gullible.
Things are worth what people are willing to pay. Why would everyone have to have the same valuation for goods as you?

Are you going to tell someone who paid $10 for Super Mario Brothers and enjoyed it their purchase wasn't worth that price? And what if they dispute you, saying, "it was worth it for me"?

Will you say their opinion is "wrong" because it's different from your own?
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xaliqen: Will you say their opinion is "wrong" because it's different from your own?
People sure like to twist things to mean something else when they don't like what's being said, don't they?

Would I tell someone they'd wasted their money? What a strange thing to ask, since I've certainly seen people do just that for other games. No, I wouldn't, but I might question it either outwardly in text/voice or inwardly in my own thoughts. The same as I would question somebody spending money on buying a game from the developer and then again through a site like this or Steam, because to someone who doesn't have money to throw away, it seems like a foolish thing to do.

That isn't what I was saying, though, and I think you either didn't understand or I didn't explain myself very well. My point was that Super Mario Brothers was made in the mid 1980's, which means it's certainly over 20 years old. Now, if you had a working NES and no copy, then finding the cartridge for a mere $10 would be an incredible find considering what they often go for online.

However, that's a physical copy, and what I was trying to get across in my previous post was the notion that charging $10 for a purely digital copy of a game that old, that had made plenty of money when it came out, feels like someone is trying to rip me off. There's no physical game in your hands, no crisp manual, not even a box. All that was done is making it work with modern computers, a feat that does not sound like either an expensive process, nor an intensive one. This is not the same as putting many, many hours of hard, labourous work into creating new material or designing the game's engine from scratch, as with an indie game.

If even 100 people out of the millions of gamers bought it, that'd be $1000 going straight into the person's pocket - seeing as how it was originally offered on the guy's website. Heck, let's be creative and say it is hosted here on GOG, and they get 20%, the guy is still getting $800 from a mere hundred purchases. No, I will not tell someone they were "wrong" for paying for it, maybe they don't care about the cost of things or perhaps they were just glad to be able to get it at all. That's fine, but it isn't going to stop me feeling like they're being gouged for more money than something is worth.

By the way, despite what you said, it certainly sounds like you're trying to tell me I'm wrong because my opinion is different from your own. I must've really hit a tender spot for some people. If you don't agree with me, that's fine, I'm certainly not trying to insult peoples' intelligence, merely questioning their actions and voicing my concerns.

EDIT
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xaliqen: Why would everyone have to have the same valuation for goods as you?
I thought about this a little more, cause the line kept bugging me until I realized why. Those exact same words could be applied to my own argument. Clearly the people setting the prices for their games DO feel everyone should value their goods at the same price. Or else we wouldn't have the current problem of B or even C titles going for the same price as AAA games.

This is something that usually goes uncontested because stores and websites never haggle or argue with you over prices, which is something you typically see at marketplaces or in small-time stores run by one or two people.

I find it strange you'd use that to rebuke my own line of reasoning, considering how ambiguous it is.
Post edited July 13, 2012 by HiroshiMishima
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HiroshiMishima: People sure like to twist things to mean something else when they don't like what's being said, don't they?
I don't really see where I was twisting what you said. It's not that I dislike what you say, it's just that I happen to disagree with part of it.

I think the current market works pretty well. There's always room for improvement, but I often get more games in a year than I know what to do with at prices that are far below the valuation I'd give them.

Of course, there will always be exceptions, and I don't like EA's recent announcement indicating games at $70 new with overpriced DLC low on content. But I just won't buy those games. If EA sees a substantial drop in revenue, they'll receive tremendous pressure to adjust accordingly. Voting with your wallet may not sound revolutionary, but it's definitely effective.
Thanks for making me discover this touching story.