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Space, the final playground.

Space Empires 4: Deluxe, a challenging, very complex, and highly customizable Sci-Fi turn-based strategy game, is available on GOG.com, for only $9.99

[url=http://www.gog.com/gamecard/space_empires_iv_deluxe][/url]As a Galactic Emperor your duties to your people are many. But the most important of them all is to make sure your empire expands and progresses, gaining new territories to colonize and developing new technologies to gain an advantage over whoever opposes you. This is never easy, and the unimaginable vastness of space makes the task even harder for just one man to manage. But you're not just like every other man, afterall. You are the cosmic regent, destined for eternal glory!

Space Empires 4: Deluxe belongs to the ever respectable genre of Sci-Fi turn-based strategies. Like all the best titles of that pedigree it delivers gameplay of high complexity and variety. There's always many factors you'll have to manage simultaneously, and every playthrough presents you with its own unique challenges. The Deluxe edition adds many tweaks and upgrades to the original gameplay, and the most demanding players get the option to customize many aspects of the game manually!

Did you miss the rush of power that can only be gained by exploring the space, expanding your empire, exploiting its resources, and exterminating your opponents? Space Empires 4: Deluxe is here to cater to your craving, for only $9.99 on GOG.com!
Still have it on CD. However I never really played it a lot and I like tbs 4X. Can someone compare it to MoO2?
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Trilarion: Still have it on CD. However I never really played it a lot and I like tbs 4X. Can someone compare it to MoO2?
MoO2 is more streamlined, and story focused. In Space Empires IV you can do pretty much anything you desire. From blowing up a star, to encasing your enemies in a pocket galaxy by destroying jump points. I find that the combat is more tactical, wherein you can actually design ships that counter each other. This is provided by the fact that their are numerous weapons and defense research trees. Their is an in depth diplomacy feature as well, though it can be tough at times to get the AI to agree to the specialty requests... such as making them a protectorate. As well as numerous customization options including mod support.

But make no mistake Space Empires IV has a learning curve, obviously its greater when playing against actual humans who know the ins and outs. Both are great games, and both serve different tastes. Best advice try to find playthroughs on Youtube.
Post edited April 27, 2013 by C17
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C17: ...MoO2 is more streamlined, and story focused. In Space Empires IV you can do pretty much anything you desire. From blowing up a star, to encasing your enemies in a pocket galaxy by destroying jump points. ...
Thank you for the nice review. For me this means that I will actually wait until I have enough time to buy Space Empires IV. It seems quite complex and demanding. You can do everything can also translate to "you have to learn a lot" or to "and nothing really matters".
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singbird: Hmm, so this game doesn't have a single-player campaign / story mode, or...? That is, it's only random maps?
Yeah, the strange thing about older games is that not all of them were exactly developed by big corporate studios with tons of resources.

Try thinking of it as more a stage where you can build your own story based on what happens.
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singbird: Hmm, so this game doesn't have a single-player campaign / story mode, or...? That is, it's only random maps?
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Darvond: Yeah, the strange thing about older games is that not all of them were exactly developed by big corporate studios with tons of resources.
: ) I didn't know I came off as bitching about it not having a campaign.

I was simply asking since I cannot very well get engrossed in these kind of no-campaign or no-story games.
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singbird: : ) I didn't know I came off as bitching about it not having a campaign.

I was simply asking since I cannot very well get engrossed in these kind of no-campaign or no-story games.
Ah, you didn't come off as being irritated, I came off and a smart-alec. I'm quite the opposite, I found myself easily engrossed in games like these, where you can make your own story and stage things without being honorbound to alliances.
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singbird: : ) I didn't know I came off as bitching about it not having a campaign.

I was simply asking since I cannot very well get engrossed in these kind of no-campaign or no-story games.
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Darvond: Ah, you didn't come off as being irritated, I came off and a smart-alec. I'm quite the opposite, I found myself easily engrossed in games like these, where you can make your own story and stage things without being honorbound to alliances.
I, too, always found sandbox mode / random maps much more engaging than any campaigns or scenarios. I played probably hundreds of sandbox in dozens of different titles, but left the scenarios mostly untouched. Its much more engaging to create one's own story than to just follow objectives.
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Mekonis: So, is this EXTREMELY buggy game from an extremely buggy franchise fixed, or did you guys merely repackage the game with their companies shoddy patches?
You probably mistook this game with Space Empires V... it was quite bugged when released while SE IV is stable and balanced. You could count it by looking at the mod activity, there are just several considerable mods on SE IV, mostly dealing with graphics and sometimes AI (TDM mod), although AI is quite strong for a newcomer in this game.
This game deserves a modding feature. So many great gameplay conversions were made for it, many taking a deep challenging game and adding even more complexity.

SE4 is my all-time most-played 4X game.

But yeah, Space Empires 5 was a POS and to be avoided.
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ScottWAR: However it seems Malfador Machinations has been taking lessons from EA. The last game I bought from them, World Supremacy, was released with an AI that could have been programed by a drunken chimp. The AI was so bad the game is for all intents and purposes unplayable. If you moved next to the enemies capital with 1 unit,...and the AI has 20 units on its capital, the AI would more than likely move all units off of its capital in the opposite direction. It made moves like this all the time,...not every now and then,...but every turn.

etc etc

I would NEVER give this developer a penny.
Malfador sold the Space Empires franchise to Strategy First part and parcel, as I understand it so I don't think he even gets a royalty on sales now. But I'm prepared to be told I'm wrong.

Aaron made SE4, which was excellent and well-supported for years. But he also made a few mediocre games that ended up as dead-ends that he dropped pretty quickly. SE4 does look like something of an anomaly, and a good deal of the greatness of the game was the community that was fostered over at the Shrapnel forums (where I got banned on many happy occasions for my opinions of Space Empires 5).
Post edited April 29, 2013 by coldtony
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Trilarion: Still have it on CD. However I never really played it a lot and I like tbs 4X. Can someone compare it to MoO2?
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C17: MoO2 is more streamlined, and story focused.
Are you sure you aren't confusing it with something else (e.g. Galciv2)? MoO2 has absolutely no campaign, missions or focus on the story, with the exception of some very charactised premade races and a few lines in the manual.