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The dungeon crawler genre is not dead, but the monsters that crawl through the dungeons soon will be.

Legend of Grimrock will send you on a grand quest for fame, fortune, weapons, and experience like you haven’t seen on the PC for ages. For one week (until 18 April 2012 at 12.59 PM EDT), you can pick up this fantastic dungeon crawler for just $13.49--10% off the regular full price of $14.99!

If you remember playing titles like Dungeon Master or Eye of the Beholder, you probably own Legend of Grimrock already. Die-hard fans of classic dungeon crawlers looked at the this indie gem as a chance to revive the good old days when hacking your way through a dungeon prison really meant something. If you’ve never heard of the dreaded Grimrock mountain that never releases its prisoners alive, you have an amazing chance to scavenge, fight, level up, puzzle, and learn the classic formula for RPG-ing.

Legend of Grimrock sports tile-based movement combined with real-time combat. You control a party of four prisoners, either using the pre-made adventurers or by carefully creating your own desperate crew. You have only three classes: fighter, rogue, and mage, but the addition of minotaurs or insectoids races mixes things up a little and assures future replay value. Then the crawling and hacking begins--and that’s what’s most important about an action RPG. The fights are tough and require planning and some evasive movements, but the learning curve allows you to adjust to the grid-based waltz of step forward--attack--step backward--magic--step left--avoid in a minuet of death. The combination of atmospheric sounds (wind, whispers, and monster growls somewhere), some clever and demanding puzzles, amazing monster design (killer snails!), and impressive detail poured into Grimrock dungeons make the game one of the finest dungeon crawls ever made.

If you’re a born dungeon crawler: reawaken the feeling of excitement when you turn another corner and know not what to expect. If you’re a first-timer: be assured that the modern execution, simple UI, great graphics, and something absolutely magical will suck you in and not let you out unless you free your party from the magic-, mayhem-, and monster-filled catacombs of Legend of Grimrock.

Check out this early contender for indie game of 2012 (It’s already got a 95 from Destructoid, and a slew of other top reviews from publications all around the globe!) here on GOG.com for a limited time offer of $13.49
I've had to pull myself away from playing any more. This game certainly has the "one more turn" syndrome, only that here it manifests itself in one more tile (corner, niche or secret cove if you prefer). And with editors on the way, we'll certainly have a lot more fun with this game.
I've never played this kind of games. First 20 minutes it was a bit awkward. But then... I started to feel how addictive this can become :)
Looks very good so far.
Thanks once again GOG!
Post edited April 11, 2012 by inc09nito
Over an hour played and loving it so far.
I was worried about the system requirements. This game looks phenomenal, so I didn't think I'd ever be able to run it. At 1024x768 on low settings, it's not quite as nice as it looks in the trailers, but it still looks really great, and it runs flawlessly, no framerate issues to speak of.

My computer has a 3.2GHz Pentium 4 processor, Nvidia GeForce 7600 GS 512MB AGP video card, 2GB of DDR ram, and Windows XP Pro SP3. If you're a good old gamer like me, and you've yet to upgrade to a system with multiple cores, DDR2+ ram, PCI-e video, or a 64-bit operating system, you should still be able to enjoy this game just fine.

Now, donate monies to me so I can upgrade to hardware suitable for this decade, or at least a nice 1920x1080 monitor with superior display quality like all my friends seem to have. :P
i love this game already! i've never played a dungeon crawler of this kind before, the genre was dead by the time i started to get interested in fantasy RPGs. but i pre-ordered Grimrock because it looked irresistable, and it is. one of those games that makes you want to go back to it as soon as you've quit.

now i really want those classic dungeon crawlers on GOG. Eye of the Beholder 1-3, please. Release tomorrow, there could never be better timing...
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keeveek: And I think my PC is too old to run it ;(
I tested it out on a old dell 1541 with a 2.5 ghz pentium dual core proccessor and a intel GMA x4500m and it runs really well around 40 to 50 fps 1280x768 with all settings save for SSAO Quality which is turn all the way off, on max. Now with it(SSAO) put on medium and the shadows on low you can net about 20-30.
Post edited April 11, 2012 by DCT
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Fred_DM: now i really want those classic dungeon crawlers on GOG. Eye of the Beholder 1-3, please. Release tomorrow, there could never be better timing...
^^^^
This :-)

+ Dungeon Master pl0x :p
EDIT: Removed comment since I made a thread about the filesize issue and it's been resolved.
Post edited April 18, 2012 by MrAlphaNumeric
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keeveek: And I think my PC is too old to run it ;(
I need a moment to process this bit of information. Someone is saying his computer is too old to run a GOG game. A dark day indeed.

You are not alone, brother.

I was impressed with the trailer for this game, graphics and animations seemed really sharp. Now what's beyond me is why the hell did they put all this 3D firepower into a tile-based old-school dungeon crawler. I know, I love Eye of the Beholder too, but there's a reason why first person dungeon crawlers (like many sucessors of Eye of the Beholder, Ravenloft 1 and 2 for instance, and classics from other franchises, like Realms of Arkania and Ultima Underworld) put this style of gameplay behind them.

I understand why people love EOB and Dungeon Master, I understand and love certain first-person dungeon crawlers, I'm just saying I'd have done different, specially seeing as they put this much polish into the game. But who knows, it's been so long since we last saw a game like this, it might become novel.
Post edited April 11, 2012 by RafaelLopez
For some reason the game isn't installing properly. I'm getting a message that says:

"The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem."

Which I did several times and used the gog downloader and it still isn't working. I also tried restarting and running as administrator and that didn't help. Where is that file that's missing? Anyone know what's going on?
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MrAlphaNumeric: Why did this go from 1.2GB during pre-order phase to 0.4GB after release ?? Seems a bit underhanded of GOG. 1/3 of the size it appeared to be before release.
Ouch.
What's the first impression of the game?
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Cyruscaine: For some reason the game isn't installing properly. I'm getting a message that says:

"The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem."

Which I did several times and used the gog downloader and it still isn't working. I also tried restarting and running as administrator and that didn't help. Where is that file that's missing? Anyone know what's going on?
Looks you have some DirectX-related issues going on. Download and install the latest DirectX from Microsoft and that should replace/fix that DLL file.
Too bad I have to go to sleep now @ 2.30 AM. Well, it was nice 6 hour with LoG.
Post edited April 11, 2012 by Sotamarsu
That worked great. Thanks a lot!