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The dungeon crawler genre is not dead, but the monsters that crawl through the dungeons soon will be.

Legend of Grimrock will send you on a grand quest for fame, fortune, weapons, and experience like you haven’t seen on the PC for ages. For one week (until 18 April 2012 at 12.59 PM EDT), you can pick up this fantastic dungeon crawler for just $13.49--10% off the regular full price of $14.99!

If you remember playing titles like Dungeon Master or Eye of the Beholder, you probably own Legend of Grimrock already. Die-hard fans of classic dungeon crawlers looked at the this indie gem as a chance to revive the good old days when hacking your way through a dungeon prison really meant something. If you’ve never heard of the dreaded Grimrock mountain that never releases its prisoners alive, you have an amazing chance to scavenge, fight, level up, puzzle, and learn the classic formula for RPG-ing.

Legend of Grimrock sports tile-based movement combined with real-time combat. You control a party of four prisoners, either using the pre-made adventurers or by carefully creating your own desperate crew. You have only three classes: fighter, rogue, and mage, but the addition of minotaurs or insectoids races mixes things up a little and assures future replay value. Then the crawling and hacking begins--and that’s what’s most important about an action RPG. The fights are tough and require planning and some evasive movements, but the learning curve allows you to adjust to the grid-based waltz of step forward--attack--step backward--magic--step left--avoid in a minuet of death. The combination of atmospheric sounds (wind, whispers, and monster growls somewhere), some clever and demanding puzzles, amazing monster design (killer snails!), and impressive detail poured into Grimrock dungeons make the game one of the finest dungeon crawls ever made.

If you’re a born dungeon crawler: reawaken the feeling of excitement when you turn another corner and know not what to expect. If you’re a first-timer: be assured that the modern execution, simple UI, great graphics, and something absolutely magical will suck you in and not let you out unless you free your party from the magic-, mayhem-, and monster-filled catacombs of Legend of Grimrock.

Check out this early contender for indie game of 2012 (It’s already got a 95 from Destructoid, and a slew of other top reviews from publications all around the globe!) here on GOG.com for a limited time offer of $13.49
This game is pure thrill and pleasure. I love it!

Just three little things missing that would have made it perfect (to me):
- Not enough human female characters available (only two!).
- No quick-save key (unless I've missed it).
- No spell book to organize acquired spells.

Any moders around ?
What I've played seems like a good game. But with a mage can you hit with some staff if you have it in your hand or is it just for show and gives some powers to spells or what not..

There could be some voice acting involved but better none than truly bad ones.
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Antimateria: What I've played seems like a good game. But with a mage can you hit with some staff if you have it in your hand or is it just for show and gives some powers to spells or what not..
Use the Legionary Spear to hit from the back for the mage. You can 'hold' various staffs/wands to increase your energy, willpower etc, or alternatively throw some lightning, poison bombs etc..

@Arteveld - I use to collect the gems, then decided against it when my backpack was getting too full.

I'm currently on Level 9 at the moment, just past the checkered room. :)
Hi.

I was wondering, would this run on a macbook pro with a 2.8 i7 quad-core, 8GB DDR3 RAM and, most importantly, integrated graphics ( Intel HD3000 ) ?
Quick gameplay-related question: can poisoning only be cured by the antivenom drink and the blue stone?
Post edited April 14, 2012 by DrIstvaan
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DrIstvaan: Quick gameplay-related question: can poisoning only be cured by the antivenom drink and the blue stone?
It is cured over time as well. It takes a while for it to go away, but don't try to sleep away all the poison from a spider bite, it will just cost you a lot of food, instead sleep until you have enough health to go on, and then get back to sleeping once health starts to run low.
Hi i'm playing on 3 lvl and i read on gamebanshee that is the giant spider with gold key (almost and the end of this level). they wrote that he can be in a room which door opening by themselvs or when the door opend on its own he wandered away. I killed many spiders in this area, searched floor everywhere to find the key. (i thought that i kill him) bo nothing found. I don't now what to do or where that spider wandered?. Can you help me.
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DrIstvaan: Quick gameplay-related question: can poisoning only be cured by the antivenom drink and the blue stone?
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AFnord: It is cured over time as well. It takes a while for it to go away, but don't try to sleep away all the poison from a spider bite, it will just cost you a lot of food, instead sleep until you have enough health to go on, and then get back to sleeping once health starts to run low.
Thank you, that's what I wanted to know. Also, thanks for the tip.
Post edited April 14, 2012 by DrIstvaan
Form :D
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digreyfox: I was wondering, would this run on a macbook pro with a 2.8 i7 quad-core, 8GB DDR3 RAM and, most importantly, integrated graphics ( Intel HD3000 ) ?
The engine is fairly speedy. On my Macbook with an nVidia GPU, I can play this smoothly at lowish detail in VMWare which isn't exactly stellar at 3D. So I'm guessing that under Boot Camp, it just might run on integrated.
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digreyfox: Hi.

I was wondering, would this run on a macbook pro with a 2.8 i7 quad-core, 8GB DDR3 RAM and, most importantly, integrated graphics ( Intel HD3000 ) ?
It runs just fine on my lappie with 2.3 i3 with Intel HD3000. Mind you you'll have to turn down some of the graphical enhancements, but it's still a rather nice looking game.
I'm loving this game. It's such a beautiful game for how nostalgic it is. Makes me want to go back and play Menzoberranzan.

It's not hard to learn some basic survival tactics and not too challenging, but for what it is, I'm glad I picked it up.
I saw TotalBiscuit's review of it and it looks like there's finally a tile-based dungeon crawler I'll enjoy.

(Maybe I'm too young, but I found that games like Dungeon Master just didn't captivate me. Too easy to get lost and the environment felt too bland. The mouselook, automapper, animated turn and move actions, and gorgeous graphics mean I'm actually looking forward to this.)

My only problem is that I've already got over a hundred games (not counting CD-ROMs) that I haven't beaten, so I guess I'll wait until I either run out of games or it's on sale at a very significant discount (something like 50% or $5).