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In a world of conspiracy and lies, you must choose your fate--and the world’s.

[/url][url=http://www.gog.com/en/gamecard/deus_ex_invisible_war ]Deus Ex: Invisible War, a challenging and intelligent action RPG, is available on GOG.com for only $9.99 with the soundtrack, 2 wallpapers, developer interview, 2 avatars and 24 artworks.

20 years after the actions of JC Denton led to a economic slump, known as “The Collapse”, the world is a different, much darker and more dangerous place. Corporations, political groups, and religious organizations fight for power. Like in the original Deus Ex, you--an agent--will perform missions for people and groups of your choice. And you will shape the future of Earth accordingly! In this world there is no right or wrong--it is only what you decide. Will you rise to the challenge?

Rarely you find a sequel better than its original. Is this the case? Deus Ex was a masterpiece of RPG genre, but Deus Ex: Invisible War delivers fantastic role-playing experience of a similar (but tech-augmented) calibre. Invisible War delivers the same kind of FPS plus RPG formula, open-ended gameplay, gritty and dark Sci-Fi storyline, and excellent production values like the action-pumped soundtrack and amazing graphical effects. Once again, you’re given a level of freedom unparalleled by many modern games. Sneak, hack, talk, or shoot--how will you choose to fight?

Become Alex D and step into the coherent and interactive world of Deus Ex: Invisible War for only $9.99.
I loved the first on the PC and saw this running err very badly on a decent system for time so never really played it on the pc.
However about a year or so after first seeing it did play Invisible War on the old Xbox and have to say, I really enjoyed it...
In fact just started playing Human Revolution on the Xbox 360 and it doesn't feel like Deus Ex yet! Whereas Invisible War did feel like a story from the same 'verse.
Will def get this err eventually so many gog games i've bought and not played yet - so it goes on my wishlist...
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johndesilentio: Check out this talk between Warren Spector and Harvey Smith concerning Deus Ex Invisible War.
http://www.youtube.com/watch?v=MGIdYl2oN74
sheesh i quite liked Invisible War and thought Black-Site sucked big time
Post edited July 03, 2012 by corzair
HR is loads better than IW. If it was released at the same time as IW, it still would have been derided, so that point stands. But it's quite easy for me to complain about IW and praise HR. The biggest difference between the two games are the claustrophobic areas in IW, coupled with numerous load times. This combination makes the gameplay feel really choppy and not flow at all. If the areas were twice as big, I think it would be almost a different game. This is an artifact of making the game for consoles during the transition, and trying to utilize tech that was very new. It's unfortunate, but the decent game that IW has is hidden in a very ugly frame. It's just not that fun to play. HR is. HR suffers as a sequel to DX as well, but at least it's enjoyable.

IW is still not a terrible game though. I haven't managed to ever get it to run well enough on my system to make it worth it. When it first came out, my system wasn't powerful enough; and in modern times all of my systems seem to make it crash. I don't think I would buy it again just to get it to work, but it would be neat to see if the gog version actually works.
Post edited July 03, 2012 by saluk
Now, I wonder if GOG will put up Project Snowblind? :P
Despite being one of the many that complained about DXIW when it came out, I had to eat my words after playing DXHR. Despite neither being even half as good as Deus Ex, though barely any game really is, at the very least DXIW feels like Deus Ex to some degree, and can actually be enjoyable to play.

The exact opposite with DXHR, where I had to push myself REALLY hard to try and actually finish the game so I'd at least have played it all and have a valid opinion on it, as it was incredibly unoriginal and uninteresting. It basically just feels like a game that derived heavily from the original Deus Ex idea and tried to make it look like none of the aspects of the game had ever been used before (and people actually bought the claims, so I can barely blame the developers), then plastered an entirely irrelevant and drab game on top. Might as well have been a separate game instead of part of the Deus Ex story, but then I guess they would actually *have* to be original. Heh.

Anyways, good on GOG, anyone who claims that this isn't a "good old game" (even if it's not exactly that old) and shouldn't be on here barely knows what they're talking about.
Post edited July 04, 2012 by Lytheon
though inferior to the original, glad to see it here and wish-listed for future purchase
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Jito463: IW was not a "good game" that "suffered" from being a sequel, it was (at best) a mediocre game and a horrible sequel. It is much the same as Dragon Age: Origins to Dragon Age 2. The sequel wasn't just a horrible follow-up to a greater game, it was a mediocre game in it's own right. There are many aspects of IW that detract from the gameplay.

* Universal ammo (never a good idea)
* No consequences for choices (you can side with any or all until the final battle, and they always treat you the same)
* Extremely small maps (long load times + small zones = frustration galore)
* Horrible UI (lousy design choice for PC, given it was designed for consoles...)

And more that I'd go into further depth on if I wasn't so tired. I've played through IW before, and eventually I probably will again, but then I'm also a glutton for punishment. Having said that, I still have difficulty suggesting this to anyone but those interested in how NOT to make a sequel (or any game, for that matter).
While I agree on the UI and size of the levels, I don't understand why universal ammo is such a terrible idea, imho it fits perfectly in the setting - with all the nano-tech present both here and in the previous game, why wouldn't you load the guns with universal nano-goo that the weapons themselves convert to the appropriate projectile? As for choices, the exact same criticism was true for the first game, only nothing you did mattered at all until the last 20 seconds, in IW there are at least the sidequest that feel like they alter the world a bit, even though the important choices still aren't made until the very end.
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fisk0: While I agree on the UI and size of the levels, I don't understand why universal ammo is such a terrible idea, imho it fits perfectly in the setting - with all the nano-tech present both here and in the previous game, why wouldn't you load the guns with universal nano-goo that the weapons themselves convert to the appropriate projectile? As for choices, the exact same criticism was true for the first game, only nothing you did mattered at all until the last 20 seconds, in IW there are at least the sidequest that feel like they alter the world a bit, even though the important choices still aren't made until the very end.
People harp on the game because it didn't live up to their expectations and was an example of multiplatform development hurting a PC version before that was normal.
Why universal ammo is bad? While my attempts to play this game have always ended with a crash before even exiting the first building, I would imagine that sooner or later I would have accidentally launched a missile and be forced to use melee attacks until I have collected enough of that universal crap to start using my pistol again, or reload and continue not using the expensive to shoot weapons at all.

System Shock 2's nanites would have been a better solution as the player could use some terminal to convert some of his nanites into what ever ammo type he seems needed. Making the enemies to drop various ammo and the player may try out even that weird gun that clearly has a bad nanite to damage ratio.
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fisk0: While I agree on the UI and size of the levels, I don't understand why universal ammo is such a terrible idea, imho it fits perfectly in the setting - with all the nano-tech present both here and in the previous game, why wouldn't you load the guns with universal nano-goo that the weapons themselves convert to the appropriate projectile? As for choices, the exact same criticism was true for the first game, only nothing you did mattered at all until the last 20 seconds, in IW there are at least the sidequest that feel like they alter the world a bit, even though the important choices still aren't made until the very end.
Whoa, another guy who, like me, likes the universal ammo thing!

But I think it depends on the playstyle. As I was playing mainly stealth, and not using big weapons at all (or maybe once in a while against bigger machine enemies), universal ammo made me focused on conserving it. I really like in such games if you are constantly low on ammo, which makes it impossible to go guns blazing, and forces you to make every shot count. In fact that was a feature I loved, becouse it was really original and refreshing.

And BTW, I just remembered, music in this game was just totally awesome, much much better than in original. Also, in the graphics department, it had very advanced lighting effects for the time.

BTW by the time I played this game, I had really low framerate due to barely meeting the hardware requirements, and still finished it. That proves something.
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Jito463: IW was not a "good game" that "suffered" from being a sequel, it was (at best) a mediocre game and a horrible sequel. It is much the same as Dragon Age: Origins to Dragon Age 2. The sequel wasn't just a horrible follow-up to a greater game, it was a mediocre game in it's own right. There are many aspects of IW that detract from the gameplay.

* Universal ammo (never a good idea)
* No consequences for choices (you can side with any or all until the final battle, and they always treat you the same)
* Extremely small maps (long load times + small zones = frustration galore)
* Horrible UI (lousy design choice for PC, given it was designed for consoles...)

And more that I'd go into further depth on if I wasn't so tired. I've played through IW before, and eventually I probably will again, but then I'm also a glutton for punishment. Having said that, I still have difficulty suggesting this to anyone but those interested in how NOT to make a sequel (or any game, for that matter).
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fisk0: While I agree on the UI and size of the levels, I don't understand why universal ammo is such a terrible idea, imho it fits perfectly in the setting - with all the nano-tech present both here and in the previous game, why wouldn't you load the guns with universal nano-goo that the weapons themselves convert to the appropriate projectile? As for choices, the exact same criticism was true for the first game, only nothing you did mattered at all until the last 20 seconds, in IW there are at least the sidequest that feel like they alter the world a bit, even though the important choices still aren't made until the very end.
We'll have to agree to disagree on the universal ammo issue. You like it, I don't. Po-tay-to, po-tah-to. Fair enough. However, regarding the choices issue, I do have to argue the point further.

In DX, you did not have multiple sides constantly trying to convince you to join their side throughout. In fact, in many respects, it was fairly linear until the last level. However, that aspect was masked by the fact you could choose HOW to play through the game. Even through the ending - despite the fact that you could essentially choose any of the 3 endings right at the end (much like DXHR, only slightly better done) - it still seemed to make sense compared to previous interactions with those characters. Nothing felt like it was out of character. It was a bit weak, to be fair, but at least it felt like it matched their characters.

In DXIW, you had three (practically diametrically opposed) factions, all vying for your cooperation. One of which - when you reach the end - doesn't even make sense given that they already had someone on their side who could do what you can. And if you essentially flip them off in one mission, come the next mission they're still trying to cozy up to you. It didn't make sense. Ultimately, it was bad writing and storytelling.
Post edited July 09, 2012 by Jito463
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saluk: HR is loads better than IW. If it was released at the same time as IW, it still would have been derided, so that point stands. But it's quite easy for me to complain about IW and praise HR. The biggest difference between the two games are the claustrophobic areas in IW, coupled with numerous load times. This combination makes the gameplay feel really choppy and not flow at all. If the areas were twice as big, I think it would be almost a different game. This is an artifact of making the game for consoles during the transition, and trying to utilize tech that was very new. It's unfortunate, but the decent game that IW has is hidden in a very ugly frame. It's just not that fun to play. HR is. HR suffers as a sequel to DX as well, but at least it's enjoyable.

IW is still not a terrible game though. I haven't managed to ever get it to run well enough on my system to make it worth it. When it first came out, my system wasn't powerful enough; and in modern times all of my systems seem to make it crash. I don't think I would buy it again just to get it to work, but it would be neat to see if the gog version actually works.
I will confirm the load time is bad. I own the Xbox version and won't touch it. I don't care as the load time is so bad to me as to be unplayable. I literally put it down.
Did GOG fix it, having next to no loading time? That alone would make it give me another chance.
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saluk: HR is loads better than IW. If it was released at the same time as IW, it still would have been derided, so that point stands. But it's quite easy for me to complain about IW and praise HR. The biggest difference between the two games are the claustrophobic areas in IW, coupled with numerous load times. This combination makes the gameplay feel really choppy and not flow at all. If the areas were twice as big, I think it would be almost a different game. This is an artifact of making the game for consoles during the transition, and trying to utilize tech that was very new. It's unfortunate, but the decent game that IW has is hidden in a very ugly frame. It's just not that fun to play. HR is. HR suffers as a sequel to DX as well, but at least it's enjoyable.

IW is still not a terrible game though. I haven't managed to ever get it to run well enough on my system to make it worth it. When it first came out, my system wasn't powerful enough; and in modern times all of my systems seem to make it crash. I don't think I would buy it again just to get it to work, but it would be neat to see if the gog version actually works.
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Sarang: I will confirm the load time is bad. I own the Xbox version and won't touch it. I don't care as the load time is so bad to me as to be unplayable. I literally put it down.
Did GOG fix it, having next to no loading time? That alone would make it give me another chance.
I don't remember having an issue with loading times on PC even barely meeting minimum requirements... maybe it was an XBOX issue?
The first time I played Deus Xbox, I was secure in a good job and a happy-stupid relationship with a side order of rainbows. The second time I played it, I wanted to curb-stomp puppies and played both ends against the middle, with a side order of "actually I don't like you, you're dead, goodbye". Believe me when I say that (although the choices are limited compared to the first game and when you reach the final level the ending is entirely a matter of in which order you exterminate the opposing forces) your approach totally influences how the game evolves.

Is Classmate Cutie in actual trouble, or is she jerking you around? How many people do you cut in half trying to "rescue" her? The resolution depends on how you solve a problem that may not be a problem. A friend in need may die because you've demonstrated an itchy trigger finger and don't respond to the call for help in time.

Having said that. On Usenet Deus Xbox was roundly pasted by Nostradamus and his grad students: Oh crap, every level will be the size of a squash court; Oh jeez, I can feel a circular interface coming on; and so forth. It would be nice to say that the Grumpy Gus people were totally wrong, but it would be nice to say that cold fusion worked, too.

Deus Xbox: no happy endings. If you can deal with that, have a go.