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A neon hell glittering with bullets.

Crimzon Clover, a wild and flashy bullet-hell vertical shoot 'em up coming straight from Japan to give you the sweet sensory overload, is available with a week-long -50% launch discount on GOG.com.

Your first step inCrimzon Clover: World Ignition is as simple as choosing how you want to play, and which powerful ship will be yours to command. Choose your mode from Boost, Original, Unlimited, and Time Attack. Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. Original is a basic mode designed for casual players. Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive. Time Attack pits you against the clock as you race to finish each stage with the best time. With its refreshing beautiful retro-inspired arcade graphics, revived for the modern gamer in HD, Crimzon Clover puts a much-needed polish on the classic Shoot 'Em Up genre.

Whether you are new to SHMUPs or an old pro, Crimzon Clover has something for everyone, and you can get it on GOG.com 50% off until Wednesday, December 10, 10:59AM GMT.
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zicodxx: Tho I would like to say in my defense, that I just got the game like a few hours before the stream started. So in addition to that, doing a bit of commentary and peeking in the chat, I'll say: I did good. :D
And I look forward on continuing as well.
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catpower1980: Oh but I wasn't attacking you, I liked the stream (although I would have liked the game sound a bit louder in the mix) and you didn't pick an easy game to stream ^o^
BTW, your YT video about lefthanders was interesting ;)
Don't worry, I don't feel attacked. :)
I just wanted to clarify for those who might feel that the difficulty might be too impossible: It's not. I was literally jumping into cold water and this morning I was able to reach the last boss just on my second credit. So I think I can say the learning curve is not *that* steep as I was probably giving the impression of.
And yes, it was a challenge to stream but immensely fun. :)

As for the sound levels: Thank you for mentioning that. I will definitely improve this on my next stream. And I am very happy you enjoyed my "debut". Again - it was real fun to me and I am happy GOG have me this huge opportunity.

Also thank you very much for checking my channel. Glad you liked that "Leftie" video. Some of these ideas I had a whole year cooking as I closely missed the chance to bring the video in 2013. :D
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DonRumata1: I didn't say doujin was a game studio, lol. It's a concept isolated from indie, originating around the turn of the 1990s and spreading through magazines/fanzines and Comiket. The game came out for Windows in 2011, but has been successful in arcades through the NESiCAxLive distribution program. Seems to me that Yotsubane developed and published for a different market and with a different philosophy in mind (1CC vs. save-your-progress) than modern indie.
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MischiefMaker: I guess we're operating under different definitions of "indie" here or whatever. Yotsubane was a bedroom programmer who made an independent game for the doujin scene. That game was so successful it got ported to arcades with slight changes, then the arcade version was ported back to PC in this gog version.

If the game's eventual success retroactively rescinds it's independent origins, or Yotsubane's failure to wear emo glasses excludes him from the "indie scene" then I guess you're right and Crimzon Clover must be a AAA studio release.
I think you're misunderstanding DonRumata1. He's trying to tell you that the scene you might interpret as indie in Japan would not likely be interpreted so here. Doujin games link to an older doujin tradition before gaming and as a market, it's really very different than what you're probably thinking for the indie games you know in other countries. The only real similarity is that its creators are often individuals independent from big publishers working on small constraints.

Otherwise, there is an actual class of developers in the Japanese market who would correspond more accurately to what much of the world thinks of when they think "indie." The problem is that they don't always, in fact, they frequently do not overlap with the doujin market. Among other things, one of the big differences between the two is that Japanese indies are often made by actual companies who do other things to make a profit and then make, small, usually unprofitable games for their own amusement or whatever.

Doujin on the other hand are 80+% of the time are infringing on somebody else's franchise or copyright, except nobody gives a shit because they are often sold for no profit. (They are sold, but usually this is just to support the hobby.) Their creators most often aren't trying to make a living off of gaming and are simply part of hobbyist circles. They don't have a staff per say, or compete in a market you'd think of as an indie market. Many of them are just kind of expressions of enthusiasm or festival games. Some doujin developers graduate to developing for big publishers or becoming an actual indie company, but it's somewhat rare.

If you want to look at this way, you could say there are two sides of the indie market in Japan, and Crimzon Clover is closer to the doujin side than it is the more official, familiar looking indie side that most people are familiar with. This is often useful to note when talking about games from Japan, because there's a big difference in the look and feel of doujin games to what you might call typical indie games in Japan. It gives people information on a certain set of traits that are deemed part of that specific subculture.
Post edited December 07, 2014 by Sazanamistyle
Nice release.