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Hi guys. I've read some reviews and descriptions, these sound somewhat similar. Both are heavy on combat, light on story. Both got pretty good reviews. I'm not a hard core D&D type, but I enjoyed BG2 and Planescape quite a bit back in the day. Which would you recommend if I could only get one (which is the case, my wife is already going to kill me with my game purchases this month). Thanks!
ToEE is more about combat than NWN really... tactical combat anyway.
NWN complete, if the name is accurate and you get Shadows Of Undrentide and Hordes Of The Underdark, you'll get a shitload of top shelf RPG gaming that will last you a hell of a long time. There's also the vanilla campaign for NWN which is not the best ever but still a good bit of fun (though hard to play as a mage I find)
As noted, NWN hands down. Not only do you get the two expansions (assuming 'complete' actually means that), but you'll have a crapton of community made modules to choose from as well. Some of them are absolutely top notch. Even better than the original campaign. There are a boatload of cosmetic haks/mods you can grab too.
Post edited October 15, 2010 by Coelocanth
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kajunguy: Hi guys. I've read some reviews and descriptions, these sound somewhat similar. Both are heavy on combat, light on story. Both got pretty good reviews. I'm not a hard core D&D type, but I enjoyed BG2 and Planescape quite a bit back in the day. Which would you recommend if I could only get one (which is the case, my wife is already going to kill me with my game purchases this month). Thanks!
I personally like TOEE better just because of the way it's played. You control large parties of characters, and so the combat is more tactical. You use your characters' abilities to strategically bring down enemies. For instance, you might have your wizard cast a spell to reduce an enemys ability to fight while a cleric blesses and heals party members, then your ranged attackers weaken the enemies so that the melee fighters can deliver the death blow.
It's what D&D combat was designed to be.
Neverwinter Nights' engine only allowed your party to include you and 2 other NPC characters, which, if I remember correctly, were completely contrlled by the computer AI. Therefore, you couldn't set up your own tactical situations.
To me, It was such a miserable downgrade to the gameplay in Baldur's Gate, that I never played it after the first couple of hours.

But TOEE has its problems too. It has an unfinished feel to it. You feel like there should be more content. Most of the NPC's have nothing to say, and almost none of the environments are interactive.

Have you played Icewind Dale? If not, go for that one instead. If you enjoyed BGII, you would probably enjoy Icewind Dale a lot.
NWN Complete wins completely, even if only for its multiplayer and not considering the abundance of singleplayer mods out there.
Post edited October 15, 2010 by lowyhong
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kajunguy: Hi guys. I've read some reviews and descriptions, these sound somewhat similar. Both are heavy on combat, light on story. Both got pretty good reviews. I'm not a hard core D&D type, but I enjoyed BG2 and Planescape quite a bit back in the day. Which would you recommend if I could only get one (which is the case, my wife is already going to kill me with my game purchases this month). Thanks!
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deelee74: I personally like TOEE better just because of the way it's played. You control large parties of characters, and so the combat is more tactical. You use your characters' abilities to strategically bring down enemies. For instance, you might have your wizard cast a spell to reduce an enemys ability to fight while a cleric blesses and heals party members, then your ranged attackers weaken the enemies so that the melee fighters can deliver the death blow.
It's what D&D combat was designed to be.
Neverwinter Nights' engine only allowed your party to include you and 2 other NPC characters, which, if I remember correctly, were completely contrlled by the computer AI. Therefore, you couldn't set up your own tactical situations.
To me, It was such a miserable downgrade to the gameplay in Baldur's Gate, that I never played it after the first couple of hours.

But TOEE has its problems too. It has an unfinished feel to it. You feel like there should be more content. Most of the NPC's have nothing to say, and almost none of the environments are interactive.

Have you played Icewind Dale? If not, go for that one instead. If you enjoyed BGII, you would probably enjoy Icewind Dale a lot.
Geez, I'm sorry guys, I'm losing my mind (I'm at work, trying to sneak on here when I can). It is Icewind Dale that I'm considering, not NVN. Thanks for the reminder...based on these comments, I think I'll with Icewind if it's similar to BG2. Sorry for brain f*art, thanks to all who responded.
LOL - no worries. I'd recommend IWD anyway. Great game (I'm playing it now).
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Aliasalpha: NWN complete...(though hard to play as a mage I find)
I've only ever played it as a sorcerer... wasn't too tough (main campaign).

Get the Panther familiar, make sure you have summons and Tomi Undergallows (I think that's the name of the thief NPC). Only hard fights are the "boss" ones, and if you have the complete edition, you can level a bit more than you should be to make it a bit easier.

[edit] Also reminded me why I like this game, the Panther familiar. Always felt the familiars weren't worth it in NWN2.
Post edited October 15, 2010 by Andy_Panthro
In light of your correction: Icewind Dale is more in line with Planescape and Baldur's Gate, yes.
Post edited October 15, 2010 by Navagon
Based on added data? IWD, unless you're looking for a break from the Black Isle style. General gameplay and player interface will be second nature to you if you've played either BG.
Go for Icewind Dale then NWN.
IWD it is, thanks again guys.