It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
And now they've thrown in exclusive backer in-game content.

I wish Jim Walls the best of luck, but I won't be supporting this.
Well, they've listened to the "too expensive" complaints... and added a bunch of stuff to the $30 tier. Besides the fact that this doesn't really change anything about being too expensive, the "stuff" is basically Backer Forums / Updates access, and as Gonchi pointed out, in-game "Exclusive Bonus Content".

One step forward (not episodic), one right back it seems. They need to get those rewards in order asap, the final surge might not be enough without getting enough people in early on.

The update also has a really short clip of Jim talking about Why Kickstarter. Cool statue.
They don't seem to get it, that people are actually wanting less. You need to get low level backers in and that won't happen with a 15 dollar wallpaper tier. That should have been the get finished game as DL tier. After you get people in then you can start thinking about how you could get a bit more money from them.
Good news.
DRM-Free and a $19 pre-order tier (limited to 2500 slots).
Now, if they'd only add a box somewhere in there ;)

And another video, this time about What crunch time was like at Sierra?
Apparently the 20 dollar tier doesn't include the game, it's just the soundtrack tier.
Post edited July 18, 2013 by tomimt
I think it's too little too late. They lost two days with the DRM Free announcement. I refuse to believe this isn't an issue that can and should be resolved by devs before they launch a Kickstarter. The lower introduction tier is a welcome addition, but is unappealing with the exclusive in-game content they decided to (pointlessly) throw in at $29. Been through all this already and I can't be bothered to fight it any more.
Post edited July 19, 2013 by Gonchi
I actually find it interesting and surprising that, more than a year after the crowdfunding frenzy for video games started, many project creators don't seem to do any homework before launching their campaigns - like go through previous campaigns and see what things tick right/ wrong with backers, what decisions/ choices were made by other successful campaigns, maybe ask for advice/ ideas from those project creators, or at the very least read a couple of the interviews those devs did about their crowdfunding experience.

In regard to the latest update & the comments - it's astonishing that they sitll don't get what the problem with the exclusive in-game content is and why people oppose to it.

I'm starting to think that it's going to make it in the end, but I'm not sure that's for the best.
So why aren't you people backing this?

I'm not asking for logical and well reasoned opinions. I'm just asking that you concede to the fact that Jim Walls being involved in a new game is too good to miss!

This is even more so when I discovered from the comments that he was involved in westwood's Blade Runner, one of my favourite adventures of all time!
avatar
PMIK: So why aren't you people backing this?
Exclusive in game content gets an instant no go from me.
avatar
PMIK: So why aren't you people backing this?
avatar
Gonchi: Exclusive in game content gets an instant no go from me.
Really? But if you back the game you'll get that "exclusive content"

It seems a bit harsh to "throw the baby out with the bathwater" and skip supporting the entire game because of one decision like that.
avatar
Gonchi: Exclusive in game content gets an instant no go from me.
avatar
PMIK: Really? But if you back the game you'll get that "exclusive content"
But others won't. I'm not OK with that. If I missed the Kickstarter and found out I'm permanently locked out of a part of the game, I'd be pretty damned pissed.

avatar
PMIK: It seems a bit harsh to "throw the baby out with the bathwater" and skip supporting the entire game because of one decision like that.
Wouldn't be the first time I did it and it won't be the last. Call me harsh, I am. I'm so very tired of fighting devs on DRM, DLC, and all that bullshit. If that's what they want and feel is right, then good for them, I'm done trying to talk them out of it. But I'm also done compromising. I don't need to put up with it, I've got enough of a backlog to keep me busy for longer than I know I'll be playing games, so I won't.
Why am I hearing about this, just now? Considering how popular the series was (and to some extent, still is), I'm surprised I haven't heard of it before this. Any successful Kickstarter involves "getting the word out," so it is not a good thing that this project has slipped under the radar.

-Khalaq
Post edited July 30, 2013 by Khalaq
Well, they've canceled the Kickstarter. And relaunched without it, crowdfunding directly on their website.
- You can pledge $1 or $100,000 -- support the project as much or as little as you would like. Whatever you choose to pledge, you will receive a DRM free copy of the game when it ships.

- Our campaign will be open-ended, meaning there's no deadline for funding. We will build each stage of the project as soon as we hit our target milestones, plain and simple.

- Our campaign has four funding milestones; $25K, $90K, $250K, $400K. At $25K we will begin building a playable prototype, which will be freely released to all backers. $90K will allow us to build a vertical slice. When we reach $250K we will begin building the game demo and at $400K we will build the full game.

- Because the current project rewards are so costly (taking up nearly $200K of the total amount we were trying to raise), we have decided to remove all rewards. All pledges will be used to directly fund the game. We will be opening an online store in the next few weeks so you can buy Precinct related merchandise -- including a Collector's Edition Boxed Set that so many people have asked for.
They really seem all over the place, first the Kickstarter had expensive initial tiers, now they do a 180 and everybody gets a DRM-free copy even for a buck. There's also a roundup on Joystiq.
Post edited August 06, 2013 by MoP
avatar
PMIK: So why aren't you people backing this?

I'm not asking for logical and well reasoned opinions. I'm just asking that you concede to the fact that Jim Walls being involved in a new game is too good to miss!
It's not a point and click game, the first three PQ games were kind of "meh," and I'm frankly bored of cop drama in all media.