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In DirectX Diagnotics, by turning down sound acceleration, will this free any resources offering better performance to my games?
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carnival73: In DirectX Diagnotics, by turning down sound acceleration, will this free any resources offering better performance to my games?
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GameRager: Not really, for the most part anyways. It's mainly for sound diagnostics in certain older games and allows shutting down or lowering sounds processing functions to allow older games to run. It may give you a 1% performance boost at best if you turn it down, if that.
Thanks for the info.

Do you know what would cause looping sound in some games? Particularly FMV sequences?
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carnival73: In DirectX Diagnotics, by turning down sound acceleration, will this free any resources offering better performance to my games?
To answer your question, nope.
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GameRager: Not really, for the most part anyways. It's mainly for sound diagnostics in certain older games and allows shutting down or lowering sounds processing functions to allow older games to run. It may give you a 1% performance boost at best if you turn it down, if that.
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carnival73: Thanks for the info.

Do you know what would cause looping sound in some games? Particularly FMV sequences?
It could be a sound driver issue or some background running program that is eating away resources.
Post edited February 10, 2011 by lalowei
I think it's just the game. I went to the developer's forum and someone else there was experiencing the same problem. =/

If you're curious the game is Mini Ninjas and after all this time they never released a patch for it.

I did the OpenAL trick and tried turning acceleration all the way down.
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carnival73: I think it's just the game. I went to the developer's forum and someone else there was experiencing the same problem. =/

If you're curious the game is Mini Ninjas and after all this time they never released a patch for it.

I did the OpenAL trick and tried turning acceleration all the way down.
Yes it seems to be an issue with the game itself.

I can't try out the demo because my video card is rather old and does not support shader model 3.0

If the OpenAL trick does not work, here are some ideas:

Run the game in 16 bit color instead of 32 bit .

Lower the audio quality (if there is an audio setting within the game).

Hopefully the developers will address this issue soon as there are others complaining.
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carnival73: I think it's just the game. I went to the developer's forum and someone else there was experiencing the same problem. =/

If you're curious the game is Mini Ninjas and after all this time they never released a patch for it.

I did the OpenAL trick and tried turning acceleration all the way down.
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lalowei: Yes it seems to be an issue with the game itself.

I can't try out the demo because my video card is rather old and does not support shader model 3.0

If the OpenAL trick does not work, here are some ideas:

Run the game in 16 bit color instead of 32 bit .

Lower the audio quality (if there is an audio setting within the game).

Hopefully the developers will address this issue soon as there are others complaining.
Thanks man. The game runs great otherwise it's just that you have to scramble for the speaker volume during cut scenes so that you're not driven nuts and resort to reading subtitles.