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Growing up FPS was my favorite genre because like you said they just felt better and were much more intense. Ever since Halo and then Call of Duty became so dominant the 'old' style was forgotten and every bloody shooter has to copy one of those games now.

Call of Duty tries to make the game intense by throwing unlimited enemies at you instead of pacing the levels... Or how health regeneration forces the complete opposite playstyle of Painkiller or Quake. Regenerating health works in a third person cover shooter because of the pace of those games but keep it out of FPS where it is supposed to be frantic and completely off the wall.

The stream of crappy shooters forced me to abandon the genre and move to RPGs. They are on the decline too but at least it isn't completely dead yet and the backlog is much bigger.
Post edited September 06, 2011 by Whiteblade999
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Whiteblade999: Growing up FPS was my favorite genre because like you said they just felt better and were much more intense. Ever since Halo and then Call of Duty became so dominant the 'old' style was forgotten and every bloody shooter has to copy one of those games now.

Call of Duty tries to make the game intense by throwing unlimited enemies at you instead of pacing the levels... Or how health regeneration forces the complete opposite playstyle of Painkiller or Quake. Regenerating health works in a third person cover shooter because of the pace of those games but keep it out of FPS where it is supposed to be frantic and completely off the wall.

The stream of crappy shooters forced me to abandon the genre and move to RPGs. They are on the decline too but at least it isn't completely dead yet and the backlog is much bigger.
The slide started well before Halo, I remember iD deciding that they weren't going to do singleplayer anymore when they made Quake 3. From what I gather they realized how stupid it was to avoid working on AI by just relying on DM to save them.
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Whiteblade999: Growing up FPS was my favorite genre because like you said they just felt better and were much more intense. Ever since Halo and then Call of Duty became so dominant the 'old' style was forgotten and every bloody shooter has to copy one of those games now.

Call of Duty tries to make the game intense by throwing unlimited enemies at you instead of pacing the levels... Or how health regeneration forces the complete opposite playstyle of Painkiller or Quake. Regenerating health works in a third person cover shooter because of the pace of those games but keep it out of FPS where it is supposed to be frantic and completely off the wall.

The stream of crappy shooters forced me to abandon the genre and move to RPGs. They are on the decline too but at least it isn't completely dead yet and the backlog is much bigger.
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hedwards: The slide started well before Halo, I remember iD deciding that they weren't going to do singleplayer anymore when they made Quake 3. From what I gather they realized how stupid it was to avoid working on AI by just relying on DM to save them.
ID games had AI?

I honestly didn't see the decline until the console FPS market took off. I like any fast paced FPS whether it be corridor or arena so that could be the reason for differing opinions. Halo was the first 'slow' arena shooter which opened the door for more of them. Then they took it one step further and slowed it down even more with the regenerating health.
Post edited September 06, 2011 by Whiteblade999
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Whiteblade999: ID games had AI?

I honestly didn't see the decline until the console FPS market took off. I like any fast paced FPS whether it be corridor or arena so that could be the reason for differing opinions. Halo was the first 'slow' arena shooter which opened the door for more of them. Then they took it one step further and slowed it down even more with the regenerating health.
Yep, at least going back as far as Doom, the monsters were just as likely to attack each other as you. And it would get kind of interesting in cases where you'd have multiple enemies in the same room.

They were going to ditch it because they wanted to focus on DM and programming AI is hard, but I believe they gave that up to an extent and went back to trying harder with Quake 4.
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Whiteblade999: ID games had AI?

I honestly didn't see the decline until the console FPS market took off. I like any fast paced FPS whether it be corridor or arena so that could be the reason for differing opinions. Halo was the first 'slow' arena shooter which opened the door for more of them. Then they took it one step further and slowed it down even more with the regenerating health.
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hedwards: Yep, at least going back as far as Doom, the monsters were just as likely to attack each other as you. And it would get kind of interesting in cases where you'd have multiple enemies in the same room.

They were going to ditch it because they wanted to focus on DM and programming AI is hard, but I believe they gave that up to an extent and went back to trying harder with Quake 4.
It was a joke. The fight on level 20 of Doom 2 between the Spiderdemon and Cyberdemon was pretty cool.

Quake 4 was done by Raven. Oddly enough I was a huge fan of the game when pretty much everyone else seems to pan it.
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Whiteblade999: It was a joke. The fight on level 20 of Doom 2 between the Spiderdemon and Cyberdemon was pretty cool.

Quake 4 was done by Raven. Oddly enough I was a huge fan of the game when pretty much everyone else seems to pan it.
I stopped paying attention to iD FPS largely after Quake 2. Quake 3 wasn't the game I wanted, and I sort of lost interest.

Unreal had at that point started to take over, but they too made the mistake of ditching the AI largely for DM play, although they did include bots, the bots were IIRC stupidy fast and able to move in ways which were absurd.
I love Quake 4. Nice weapons, the Strogg are an awesome enemy, and you shoot shit.

I recently played through all of U. DOOM and just finished Duke Nukem 3D again.

Also, Painkiller is awesome.
I don't think modern FPS games have lost their focus, but I think there's less variety now than there used to be in gameplay.

I tried replaying Painkiller and I couldn't, but I remember the first time being a real, unexpected treat, considering it came with a graphics card for free. :D I wasn't expecting much, but wows.

Similarly, I hadn't played Serious Sam before, but buying the HD edition recently taught me that sometimes it's fun to just blow things up, especially in coop.
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deadfolk: OMFG!


. Further reading ensued, and I found that the game is far more highly regarded than I suspected. I was sure when it came out, it got nothing but bad reviews. Maybe I'm mistaken.
I thought the same thing, I could have sworn it got pretty average reviews. Looking at the the reviews now, it looks like I got it confused with the xbox version or some crappy sequel
I was very, very disappointed by Painkiller. At first, it was fun (boy, the boss fight against the gigantic skeleton in the graveyard!!), but it rapidly grew very old.

On the contrary I'm a huge fan of the Serious Sam series (yes, even Serious Sam II, which might be one of these guilty pleasures... ^_^)
The most awesome fps that I remember playing is Jedi Outcast and I consider the Light Saber as the most fun weapon ever introduced in a fps.It was the first game to get the swordplay mechanics right and the end game boss fight was also absolutely fantastic.In fact each duel was unpredictable and thoroughly enjoyable....I consider jedi outcast to be better than the original jedi knight coz it got just about everything right and made you feel like a part of the star wars universe. Unfortunately I haven't played dark forces.

Prior to that it was unreal tournament game of the year...which is a great game even today. I like Painkiller but this only judging from the demo and I have yet to get around to playing the full game.
Post edited September 07, 2011 by Lionel212008