Posted September 06, 2011
Growing up FPS was my favorite genre because like you said they just felt better and were much more intense. Ever since Halo and then Call of Duty became so dominant the 'old' style was forgotten and every bloody shooter has to copy one of those games now.
Call of Duty tries to make the game intense by throwing unlimited enemies at you instead of pacing the levels... Or how health regeneration forces the complete opposite playstyle of Painkiller or Quake. Regenerating health works in a third person cover shooter because of the pace of those games but keep it out of FPS where it is supposed to be frantic and completely off the wall.
The stream of crappy shooters forced me to abandon the genre and move to RPGs. They are on the decline too but at least it isn't completely dead yet and the backlog is much bigger.
Call of Duty tries to make the game intense by throwing unlimited enemies at you instead of pacing the levels... Or how health regeneration forces the complete opposite playstyle of Painkiller or Quake. Regenerating health works in a third person cover shooter because of the pace of those games but keep it out of FPS where it is supposed to be frantic and completely off the wall.
The stream of crappy shooters forced me to abandon the genre and move to RPGs. They are on the decline too but at least it isn't completely dead yet and the backlog is much bigger.
Post edited September 06, 2011 by Whiteblade999