Sogi-Ya: with inExile I am reaching a bit with my assumptions...
You actually said it with that one. With all the facts at hand, given / stated from the devs, how many percent is just assumptions?
I can't really comment much on Splash damage, so let's go with inXile. At that time inXile made iPhone games. That's right, after their Bard's Tale rework back in 2004, they where pretty much stuck producing mobile games like Line Rider. And I think we all know how much money is around when you go down that road. Now tell me, who gives a studio in that position the money for a potential AAA-tile like Hunted?
It looks as if inXile didn't gotten off with big money to spend, as the only thing released after Hunted was Choplifter HD. If that now is coming from a bad contract with Bethesda or Hunted just not getting a good enough reception / sales is, once again, just assumptions.
For Obsidian you agreed that they don't make that great of games. Yet still it was clear for you that they received a mess to start with in form of the F3 source code. I do doubt that, seeing that F3 was basically just the Oblivion base further advanced. And a few guys managed to create [url=Nehrim/]http://www.nehrim.de/[/url] with that.
Yes, Bethesda has a track record of releasing buggy games. Just how much that is coming from bad source code and lousy devs or from the sheer scope of the game, is debatable. I tend to go with the last part, as Oblivion, F3, F:NV and Skyrim all managed to run without much problems for me from the get-go. I know that isn't the experience all others gamers had too, but frankly no other game delivers that.
As for the 85% metacritic thing - you sign a contract, you get payed for what you signed for. Yes, it could have been handled differently and it would have looked good if Bethesda would have done so. However, claiming that this is the reason Obsidian employees lost their job and projects gotten canceled, despite knowing that Obsidian wasn't doing well before the F:NV deal AND without knowing just how much that bonus would have been, is beyond assumptions. That's slander.
For Human Head once more, I've read the news about the strike, but nobody's seen behind it. I can't and won't claim that Bethesda didn't done any wrong-doings, but neither is their enough facts around to do so.
And once more, the last title coming from them was Prey back in 2006, which came from 3D Realms and with a development history of over one decade, WITH 3D Realms owning the franchise at that point. The same 3D Realms originally behind Duke Nukem Forever, who are a likely candidate right now, for going the Interplay way.
That's not the studio anyone throwing money at. Who else would have stepped in, buying the Prey franchise and putting HH on it?
I also don't see Bethesda pissing all over the PC market. Or did you miss somehow that in the last 10 years there's NO other publisher / developer around, that supports modding even 20% of what Bethesda does? They certainly don't do that for consoles.
The shitty ports from console are a general problem, not an Bethesda exclusive nor are they the spearhead of it. Frankly, Oblivion was a bad port for me language-wise, but other then that, I can't claim on any Bethesda game being a shitty console port.
The one thing coming closest to that claim, was Skyrim's UI and while I see it's problems, I also see what they tried to do there: to get the clever functionality of Apples iPod in it. Did it work? For some it did, for most PC gamers it didn't. However, I doubt it wouldn't have happened without consoles.