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If they make the game more like TOEE than NWN2, I am all for it. NWN2 felt characters were floating when walking.

Hope there would be an E6/E8/E10 mode too.
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sorrowofwind: If they make the game more like TOEE than NWN2, I am all for it. NWN2 felt characters were floating when walking.

Hope there would be an E6/E8/E10 mode too.
Yeah, I hope for some low-lvl love too.

The walking thing in NWN2 was fixed in an early patch if I remember correctly.
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Alesh91: The walking thing in NWN2 was fixed in an early patch if I remember correctly.
I've tried last update but the game always gave me a feel that the characters have no weight when walking.

Dragon age origin (I know it's not from the same devs but it's a D&D inspired isometric game so I used it for comparsion here) and toee have no such problems. Maybe it lacks footstep sounds(not sure either... the game was just so disappointing I forgot most details)

The game was also glitchy the last time I played (game up to date), crashed to desktop during many choices (when defending player's castle for example) so I kind worry about the stability of new title. New Vegas was pretty glitchy when released, then toee was nearly unplayable when released too.
Post edited August 18, 2014 by sorrowofwind
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sorrowofwind: The game was also glitchy the last time I played (game up to date), crashed to desktop during many choices (when defending player's castle for example) so I kind worry about the stability of new title. New Vegas was pretty glitchy when released
Yeah, Obsidian makes really good stories and puts them in buggy games. It's a tradeoff I'm willing to make, but I get why people are hesitant to buy their games, especially near release.

My recommendation is just to go ahead and buy Obsidian's games if you think you'd like them, then wait a month or two to play them so they get all patched up :P The biggest downside to Obsidian's reputation is that if you like the robust, old-school style RPG, they're about the best option out there - but if people don't buy their games on or very near release, we'll lose one of the last stalwarts of games for grouchy old people who don't want to brofist and co-op modern call of assassins.

Not trying to come off as all PC Master Race here [url= But, seriously. PC Master Race, yo. Curse those dirty console peasants. ][/url], but by far the best thing about games on PC is how easily a community can improve on the core experience. So if the engine, characters, and story are good, don't sweat the bugs. They'll get squashed.
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DieRuhe: Oh, goody, another good system to get screwed. Hopefully not.
Obsidian hasn't screwed a system yet. However you feel about the quality of shipped games, they've always been remarkably faithful to the core mechanics, pretty much only making changes that would be largely unfeasible in a game setting. They're like the Peter Jackson LoTR of video gaming; sure, a few die-hards will rage about the demise of their beloved <whatever> but you end up with something that's still entirely recognizable and largely enjoyable. Be grateful EA didn't snap it up. Inside six months Pathfinder would be a pay-to-play CCG with a digital manual that had paid DLC for core classes. v_v
Post edited August 18, 2014 by OneFiercePuppy
Hmmm, gog is getting weird, reply posts take several minutes none responding if I quote.

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I would argue for having good stories for Obsidian games're usually a hit or miss.

NWN2 oc had.. plain stories, while MOTB was interesting (though certain parts felt too much resemblance of planescape, Okku felt like Dakkon imo for example) but terrible gameplay due to engine, game design and high level D&D mechanics. Storm of Zephir had fun gameplay but the spawnings rate needed mods to be fixed again... and it had little to no story, dungeon exploration was also near to none.

TOEE from the table module also had little to no story but had good gameplay (the charm of D&D low level?), while arcanum had good story with bad gameplay especially in real-time mode. Icewind dale 1&2 both lack in stories, freedom, gameplay imo.

From my perspective, fallout 1&2 stories weren't great (the chosen one rised and forced to save vault/ village, found evil sinister baddies then conflict), and companions' AIs were horrid, but the mechanics of so many choices & consequences that actually mattered made them classics.

For buying games new, I only do that with physical copies with lots of extra goodies, and since I missed the kickstarter there would only be digital version available when the game gets released.
Post edited August 18, 2014 by sorrowofwind
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OneFiercePuppy: Be grateful EA didn't snap it up. Inside six months Pathfinder would be a pay-to-play CCG with a digital manual that had paid DLC for core classes. v_v
I don't think EA could get their hands on it. With the bad rep of what EA currently does to their sub-companies and games, they wouldn't have been offered the license.

Although even more annoying could be that each time you want to level up you have to do a micro-transaction and pay $1, otherwise you can't level up... Naturally the game would have to be online all the time to prevent you from hacking the game and getting to higher levels without going through the legit process of entering your credit card over and over agian, or hitting the 'okay charge me, I agree with all legal obligations and throw away my rights' button. services of it...

Ugg...
Well, they've signed a deal to develop games. They still need funding - that's why we never got a Wheel of Time game (honestly, how Red Eagle Games got their hands on that IP to begin with I'll never understand). Of course, Obsidian already seems to be actively developing the first game in the franchise, so I guess they've secured funding.