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deshadow52: Is there any way to get it to work on 64 bit systems?
I'm afraid I don't know. You'll have to take a look on the forums (getting an account is pretty painless, actually). Perhaps Noctis Plus?
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deshadow52: Is there any way to get it to work on 64 bit systems?
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jefequeso: I'm afraid I don't know. You'll have to take a look on the forums (getting an account is pretty painless, actually). Perhaps Noctis Plus?
Thank you very much I will try that. By the way, your review is the reason I want to try this. It was that good.
What is important to remember about Noctis is that it was never a game. It was never intended to be one thing or another. Instead, it's an exploration. Basically, Alex was curious about what the computer could do with a procedural environment, so he made Noctis to find out. But it is more than that. It's an exploration of character as well, Alex's character to be precise. I like to say that Alex was/is a pioneer in the field of expressionist programming; basically he codes how he feels, just as an drawing artist would inject his soul and passion into his drawings, so too does Alex inject his soul and passions into the things he creates.
So, you don't "play" Noctis like any other game; you see beyond the pixellated graphics and lack of sound, you let yourself be captured by it, use your imagination to build a bridge between what you see and what you feel. Try to imagine yourself as a lonely explorer; the last of your kind, in a galaxy bereft of any other intelligent life, all alone in the dark of space with nothing but the light of alien stars to keep you company. As Alex himself so elegantly put it: "All alone in space and time. Nothing is here. But what's here's mine".

So yeah, it's an abstract piece. Just let yourself be captured by it, and try not to worry too much about how it plays. What matters here is how it feels.

For my part, no other game in the last decade and perhaps of all time, has ever captured my imagination in the way that Noctis has. If I was ever to do a "gaming made me" article, Noctis would probably be the game of the feature.


Be sure to also check out some of Alex's other work, such as Crystal Pixels and StarWays. Also, never much for the conventions of others, Alex even made his own programming language from scratch called Linoleum. Which I think is a pretty damn awesome achievement for one man. :D

It is really sad that Alex isn't programming anymore. I get the impression he could have done really well in the modern indie environment. Plus, I think the gaming industry could need someone like him. Well, he has to decide what he feels is best for himself, I guess. I still think it's a loss of a beautiful talent and an incredible mind.

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deshadow52: Is there any way to get it to work on 64 bit systems?
You can try Dosbox if you have a beefy machine. I have not personally tried Noctis Plus or NICE on this machine yet, but you could try those as well and see if they work for you.

Edit:
I only just now read jefequeso review, and he basically hits it straight on! Well put, good Sir! Well put indeed!
Post edited February 23, 2012 by Skystrider
Well when you put it that way ... maybe I'll have to give it another go, give it another try.
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jefequeso: I'm afraid I don't know. You'll have to take a look on the forums (getting an account is pretty painless, actually). Perhaps Noctis Plus?
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deshadow52: Thank you very much I will try that. By the way, your review is the reason I want to try this. It was that good.
well thanks! Glad you liked it!
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Skystrider:
wow...what a great post! +1 to you good sir, for some deep thoughts.
Post edited February 23, 2012 by jefequeso
I'm going to play the role of the necromancer here. This game certainly sounds fascinating. Now from what I understand, it's DOS based, right? So I should be able to run it on my Mac with Boxer?
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sauvignon1: I'm going to play the role of the necromancer here. This game certainly sounds fascinating. Now from what I understand, it's DOS based, right? So I should be able to run it on my Mac with Boxer?
Its a bit complex. You might be able to get it running in a DOS emulator, but from my running it in DOSBOX some of the modules may be broken. I can get WINE to run NICE very nicely, but you can't access the command pane to say get the PARSIS coords of a location, for example. It just kinda breaks but the overall sim keeps running.

Try it if you want.
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Darvond: Its a bit complex. You might be able to get it running in a DOS emulator, but from my running it in DOSBOX some of the modules may be broken. I can get WINE to run NICE very nicely, but you can't access the command pane to say get the PARSIS coords of a location, for example. It just kinda breaks but the overall sim keeps running.

Try it if you want.
Seems funny that a program less than a megabyte in size would cause such issues with modern hardware and emulation.
EDIT: and what do you mean by modules? What does their breaking affect?
Post edited August 03, 2014 by sauvignon1
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Darvond: Its a bit complex. You might be able to get it running in a DOS emulator, but from my running it in DOSBOX some of the modules may be broken. I can get WINE to run NICE very nicely, but you can't access the command pane to say get the PARSIS coords of a location, for example. It just kinda breaks but the overall sim keeps running.

Try it if you want.
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sauvignon1: Seems funny that a program less than a megabyte in size would cause such issues with modern hardware and emulation.
EDIT: and what do you mean by modules? What does their breaking affect?
Modules as in little side programs that play the role of various optional commands for your Onboard Stardrifter Computer System on the G.O.E.S console. A command console for things like cataloguing stars or getting previous mentioned coordinates.