Posted February 23, 2012
jefequeso
New User
Registered: Dec 2010
From United States
deshadow52
Sacred Sucks
Registered: Sep 2010
From Canada
Posted February 23, 2012
Thank you very much I will try that. By the way, your review is the reason I want to try this. It was that good.
Skystrider
Crazy collector
Registered: Sep 2008
From Norway
Posted February 23, 2012
What is important to remember about Noctis is that it was never a game. It was never intended to be one thing or another. Instead, it's an exploration. Basically, Alex was curious about what the computer could do with a procedural environment, so he made Noctis to find out. But it is more than that. It's an exploration of character as well, Alex's character to be precise. I like to say that Alex was/is a pioneer in the field of expressionist programming; basically he codes how he feels, just as an drawing artist would inject his soul and passion into his drawings, so too does Alex inject his soul and passions into the things he creates.
So, you don't "play" Noctis like any other game; you see beyond the pixellated graphics and lack of sound, you let yourself be captured by it, use your imagination to build a bridge between what you see and what you feel. Try to imagine yourself as a lonely explorer; the last of your kind, in a galaxy bereft of any other intelligent life, all alone in the dark of space with nothing but the light of alien stars to keep you company. As Alex himself so elegantly put it: "All alone in space and time. Nothing is here. But what's here's mine".
So yeah, it's an abstract piece. Just let yourself be captured by it, and try not to worry too much about how it plays. What matters here is how it feels.
For my part, no other game in the last decade and perhaps of all time, has ever captured my imagination in the way that Noctis has. If I was ever to do a "gaming made me" article, Noctis would probably be the game of the feature.
Be sure to also check out some of Alex's other work, such as Crystal Pixels and StarWays. Also, never much for the conventions of others, Alex even made his own programming language from scratch called Linoleum. Which I think is a pretty damn awesome achievement for one man. :D
It is really sad that Alex isn't programming anymore. I get the impression he could have done really well in the modern indie environment. Plus, I think the gaming industry could need someone like him. Well, he has to decide what he feels is best for himself, I guess. I still think it's a loss of a beautiful talent and an incredible mind.
You can try Dosbox if you have a beefy machine. I have not personally tried Noctis Plus or NICE on this machine yet, but you could try those as well and see if they work for you.
Edit:
I only just now read jefequeso review, and he basically hits it straight on! Well put, good Sir! Well put indeed!
So, you don't "play" Noctis like any other game; you see beyond the pixellated graphics and lack of sound, you let yourself be captured by it, use your imagination to build a bridge between what you see and what you feel. Try to imagine yourself as a lonely explorer; the last of your kind, in a galaxy bereft of any other intelligent life, all alone in the dark of space with nothing but the light of alien stars to keep you company. As Alex himself so elegantly put it: "All alone in space and time. Nothing is here. But what's here's mine".
So yeah, it's an abstract piece. Just let yourself be captured by it, and try not to worry too much about how it plays. What matters here is how it feels.
For my part, no other game in the last decade and perhaps of all time, has ever captured my imagination in the way that Noctis has. If I was ever to do a "gaming made me" article, Noctis would probably be the game of the feature.
Be sure to also check out some of Alex's other work, such as Crystal Pixels and StarWays. Also, never much for the conventions of others, Alex even made his own programming language from scratch called Linoleum. Which I think is a pretty damn awesome achievement for one man. :D
It is really sad that Alex isn't programming anymore. I get the impression he could have done really well in the modern indie environment. Plus, I think the gaming industry could need someone like him. Well, he has to decide what he feels is best for himself, I guess. I still think it's a loss of a beautiful talent and an incredible mind.
You can try Dosbox if you have a beefy machine. I have not personally tried Noctis Plus or NICE on this machine yet, but you could try those as well and see if they work for you.
Edit:
I only just now read jefequeso review, and he basically hits it straight on! Well put, good Sir! Well put indeed!
Post edited February 23, 2012 by Skystrider
lowyhong
resident bff
Registered: Dec 2008
From Singapore
Posted February 23, 2012
Well when you put it that way ... maybe I'll have to give it another go, give it another try.
jefequeso
New User
Registered: Dec 2010
From United States
Posted February 23, 2012
wow...what a great post! +1 to you good sir, for some deep thoughts.
Post edited February 23, 2012 by jefequeso
sauvignon1
Yellow Jester
Registered: May 2010
From United States
Posted August 03, 2014
I'm going to play the role of the necromancer here. This game certainly sounds fascinating. Now from what I understand, it's DOS based, right? So I should be able to run it on my Mac with Boxer?
dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
Posted August 03, 2014
Try it if you want.
sauvignon1
Yellow Jester
Registered: May 2010
From United States
Posted August 03, 2014
Try it if you want.
EDIT: and what do you mean by modules? What does their breaking affect?
Post edited August 03, 2014 by sauvignon1
dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
Posted August 03, 2014
Try it if you want.
EDIT: and what do you mean by modules? What does their breaking affect?