Posted June 07, 2013
uxtull
New User
Registered: Oct 2010
From Poland
Neobr10
what's a paladin
Registered: Jun 2011
From Brazil
Posted June 07, 2013
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Neobr10
what's a paladin
Registered: Jun 2011
From Brazil
Posted June 07, 2013
And you can't sell used games from your account. You CAN'T, unless you do it at a "registered retailer". How many of these retailers will we have? Don't forget that the Xbox One is a worlwide product, and i'm pretty sure this trade-in model will not make it anywhere else other than the US and Europe.
Also, you can give your game away, but the guy who you are giving it to must have been on your friend's list for at least 30 days, which definitely rules out selling your games online through ebay, for example.
By the way, it has NOT been confirmed if two users can play the same game at the same time on different consoles with just one license.
I was just emphasizing, not contradicting your argument.
Sega has already proven that it's never a good idea to fuck retailers up. If you do, they won't stock your console and they won't stock your games while giving huge shelf space to your competitors. This is exactly what happened with the Sega Saturn and the Dreamcast.
Post edited June 07, 2013 by Neobr10
Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
Posted June 07, 2013
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 07, 2013
Word.
It is amusing however that Steam would be fully within their rights and abilities to suddenly limit their offline mode to 24 hours. If publishers are behind that whole thing you never know, they could start sending demanding emails to Valve. In another thread someone claimed offline mode is now limited to 2 weeks, which it wasn't before. That could have been a related publisher demand.
In any case I think PC DRM was accepted based on two criteria the XBONE doesn't have:
1) Niche market, a market used to software licensing, a market less heard on the mainstream stage.
2) I don't care about PC DRM because I trust the PC gaming community to keep these games running after support has ended, even it means cracking them.
The XBONE has a much more mainstream market and is a much more closed platform. It loses out on these two factors for acceptance. Also it's introducing this shit basically overnight, while on PC it was a step-by-step process.
I wouldn't go as far as to say the mainstream will reject this... look at iOS sales and Diablo 3 sales after all... but I don't think it's necessarily as simple as "no one cares" either. It could be interesting.
It is amusing however that Steam would be fully within their rights and abilities to suddenly limit their offline mode to 24 hours. If publishers are behind that whole thing you never know, they could start sending demanding emails to Valve. In another thread someone claimed offline mode is now limited to 2 weeks, which it wasn't before. That could have been a related publisher demand.
In any case I think PC DRM was accepted based on two criteria the XBONE doesn't have:
1) Niche market, a market used to software licensing, a market less heard on the mainstream stage.
2) I don't care about PC DRM because I trust the PC gaming community to keep these games running after support has ended, even it means cracking them.
The XBONE has a much more mainstream market and is a much more closed platform. It loses out on these two factors for acceptance. Also it's introducing this shit basically overnight, while on PC it was a step-by-step process.
I wouldn't go as far as to say the mainstream will reject this... look at iOS sales and Diablo 3 sales after all... but I don't think it's necessarily as simple as "no one cares" either. It could be interesting.
uxtull
New User
Registered: Oct 2010
From Poland
Posted June 07, 2013
The thing with 24 hour system check is not clarified for now, possibly it's their way to see if the console was not cracked in some manner to run pirated software.
Post edited June 07, 2013 by uxtull
Aver
New User
Registered: Jan 2011
From Poland
Posted June 07, 2013
And you can't sell used games from your account. You CAN'T, unless you do it at a "registered retailer". How many of these retailers will we have? Don't forget that the Xbox One is a worlwide product, and i'm pretty sure this trade-in model will not make it anywhere else other than the US and Europe.
Also, you can give your game away, but the guy who you are giving it to must have been on your friend's list for at least 30 days, which definitely rules out selling your games online through ebay, for example.
By the way, it has NOT been confirmed if two users can play the same game at the same time on different consoles with just one license.
And you can't sell used games from your account. You CAN'T, unless you do it at a "registered retailer". How many of these retailers will we have? Don't forget that the Xbox One is a worlwide product, and i'm pretty sure this trade-in model will not make it anywhere else other than the US and Europe.
Also, you can give your game away, but the guy who you are giving it to must have been on your friend's list for at least 30 days, which definitely rules out selling your games online through ebay, for example.
Post edited June 07, 2013 by Aver
chezybezy
CSA / nuts :)
Registered: Dec 2012
From United Kingdom
Posted June 07, 2013
totally off track but has anyone else had the feeling of "ooo i want that game", but since the XB1 announcement (previous points to see my major objections) gone "nawh i wont get it" ive passed up quite a few now with the feeling of meh, should just get it on pc instead :(
Post edited June 08, 2013 by chezybezy
Neobr10
what's a paladin
Registered: Jun 2011
From Brazil
Aver
New User
Registered: Jan 2011
From Poland
Posted June 08, 2013
Post edited June 08, 2013 by Aver
Qwertyman
Meat Popsicle
Registered: Jun 2011
From United States
Posted June 08, 2013
And as someone else has pointed out... PC games can be cracked, including Steam games. Pretty much every single one as far as I know. So, technically speaking and legalities aside, you can play Steam games without Steam, and your games would still function with cracks were Steam servers ever to go offline. No idea if that would be possible with the Lamebox Zero.
Post edited June 08, 2013 by Qwertyman
Aver
New User
Registered: Jan 2011
From Poland
Posted June 08, 2013
Just to point out again. I'm not saying that Xbox One is better than PC, it's not. But its online features are definitely better than Steam's online features.
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 08, 2013
It's much harder to do today though, let alone when this machine is dialing home every 24 hours. Cracking a Steamworks games someday if I need to will be exponentially easier than cracking an XBONE game, I am sure.
Nirth
Travel
Registered: Oct 2010
From Other
Posted June 08, 2013
As for account sharing, how exactly is that justified? You're paying for one license, you only get one license and yes, the account is one deal. You're not supposed to be able to play more than one game (different or not) at the same time. If you're playing with someone else then that other person should get his or her own account. Frankly, account sharing is slightly worse than piracy as with piracy you've chosen a way to not give away any money so it's only a potential lost sale, account sharing you're basically creating two licenses of one not to mention utilizing bandwidth that you paid to use for one person.