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TheJoe: The only thing you lose is copy protection, and even that can be re-added with a launch option (run scummvm --help).

The only other change in behaviour that's noticeable is music. In games that support CD Audio, other formats can be used instead. That's it.

ScummVM is the closest you get to playing the originals without loading a Pentium II and MS-DOS.
And with ScummMV the supported games usually run a bit smoother than with DOSbox, which can cause some games to be a bit sluggish despite what settings you try.

Funny thing actually, ScummVM apparently uses Amiga AGI engine options, as Space Quest 2 has now a mouse support and better music. Which is an improvement unless you are hopelessly in love with a PC beeper.
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tburger: Why can't you use midi on GK via DosBox?
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Dominic998: Well I tried to get it to work for the best part of a day and then gave up. Perhaps one could get it working (I've seen a few more threads in the mean time) but ScummVM would hopefully be easier (you just have to change to FluidSynth in preferences, in the Linux version anyway, or that's how I got midi working on BASS).
MIDI on ScummVM now is even better since you can now choose individual audio devices rather than just drivers/emulators.
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tomimt: Funny thing actually, ScummVM apparently uses Amiga AGI engine options, as Space Quest 2 has now a mouse support and better music. Which is an improvement unless you are hopelessly in love with a PC beeper.
You can run most old Sierra games with tandy sound (you must activate tandy graphics for this). I guess ScummVM uses this too. As example for the sound improvement an original tandy-system: http://www.youtube.com/watch?v=1on6PCusiR0

I really like the new enhanced colour-scheme for the sci-games, so I will replay them with ScummVM. For AGI I still prefer DosBox. I don't know, but the mouse-cursor nerves me and it's comes not the same nostalgia feelings. Also all agi-games run very well with DosBox.
Post edited October 19, 2010 by DukeNukemForever
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DukeNukemForever: You can run most old Sierra games with tandy sound (you must activate tandy graphics for this). I guess ScummVM uses this too. As example for the sound improvement an original tandy-system: http://www.youtube.com/watch?v=1on6PCusiR0
The Tandy sounds, while I knew about it, are a bit new thing for me. I never had a PC that could have used the sound system naturally and I don't recall never hearing tandy sounds during my DOSbox session with the games. It might be, that I just never bother trying, as I automaticly just turn off the sound, if I know it's gonna be PC beeper.

I don't mind the mouse cursor in AGI games, as I knew Amiga version had mouse support, despite I never actually played those.
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tomimt: The Tandy sounds, while I knew about it, are a bit new thing for me. I never had a PC that could have used the sound system naturally and I don't recall never hearing tandy sounds during my DOSbox session with the games. It might be, that I just never bother trying, as I automaticly just turn off the sound, if I know it's gonna be PC beeper.
Me neither ;-) I knew about tandy graphics, because there was an option in many old games for them. The trick about the tandy sound I found after I bought the Kings Quest Collection and installed the SierraHelp-Patch. It's really funny to play the games with new sound, but then sometimes I really miss the beep sounds.

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tomimt: I don't mind the mouse cursor in AGI games, as I knew Amiga version had mouse support, despite I never actually played those.
Maybe I will give it another try, but this colourful mouse cursor really irritates me. Maybe they can change them to look like the cursor in the first sci-games.
I just noticed, that you can change the sound in AGI games to general midi as well, so the music is played with the midi piano sound, which sounds pretty nice.
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TheJoe: It supported the fan made AGI engine, which was basically a clone of SCI, but apparently worked differently.
Fan made? AGI was Sierra's adventure game engine before SCI was released.
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clone2727: Fan made? AGI was Sierra's adventure game engine before SCI was released.
Like for LucasArts and it's Scumm-engine there are many fan made games which copy the style of the old Sierra games. Here is a list of games: http://wiki.scummvm.org/index.php/AGI/Fan_Games
Post edited October 20, 2010 by DukeNukemForever
I like it, I like it a lot. Threw on my old Police Quest collection (PQ1, PQ1-VGA, PQ2, PQ3, but didn't throw on PQ4) from a backup ISO and imported them into ScummVM. Finally, Windows-native Police Quest!

Best use for ScummVM since Indiana Jones and the Fate of Atlantis
I actually found the recent collections to run great with the fan patches that move them to the latest DosBox... still, I assume this is better for the many options it presents. I'll have to try it out when my New Vegas addiction wanes.
PQ1 with SGM-V2.01 effin' rocks!
I still don't know why ScummVM sometimes changes my defaults for all games, or neglects my changes with some games [SQ3 always sounds the same, no matter what i try to choose].

Oh well, just me and software, wherever i go, glitches follow.:)
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clone2727: Fan made? AGI was Sierra's adventure game engine before SCI was released.
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DukeNukemForever: Like for LucasArts and it's Scumm-engine there are many fan made games which copy the style of the old Sierra games. Here is a list of games: http://wiki.scummvm.org/index.php/AGI/Fan_Games
Whoops
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Dominic998: ScummVM has always been able to support some Sierra games, hasn't it?

Still, if it could support Gabriel Knight that would be beyond awesome, as I could play it with MIDI-support :)
ScummVM is such a good piece of software (no offence to DosBox which does a very good job considering how many games it can run).
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TheJoe: Not Sierra games, no. It supported the fan made AGI engine, which was basically a clone of SCI, but apparently worked differently.
AGI (Adventure Game Interpreter) was the engine for Sierra games before SCI (Sierra Creative Interpreter) came out. Games such as the original KQ, KQ2, KQ3 and the original SQ and SQ2 ran on it. And yes, ScummVM did support these games long before they supported SCI with the latest release. You're confusing it with AGS (Adventure Game Studio), which is used for many fan projects such as the KQ1, 2 and 3 VGA remakes. It is not supported by ScummVM, and runs an engine similar to the SCI engine, but capable of higher resolutions and more colours.

Edit: Weird, those posts before mine saying essentially the same thing didn't show up, even though it says they were posted hours before. Sorry.
Post edited October 20, 2010 by Tallin
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tburger: Why can't you use midi on GK via DosBox?
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Dominic998: Well I tried to get it to work for the best part of a day and then gave up. Perhaps one could get it working (I've seen a few more threads in the mean time) but ScummVM would hopefully be easier (you just have to change to FluidSynth in preferences, in the Linux version anyway, or that's how I got midi working on BASS).
We are talking GK1? What OS & sound card do you use? I assume from your post it's linux and you don't have SoundBlaster but you use some kind of SoundFont (SGM?) because you use FluidSynth?
Post edited October 20, 2010 by tburger