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You may have never heard of this game, but now we're giving you a chance to discover it. And rest assured that it's definitely worth checking out.

Chaser is a first-person shooter game, released in 2003. What sets it apart from other games of its type is its focus on story and presentation. It's not just about getting an objective, moving along a designated path, shooting everything in sight until you reach the boss, with the odd cutscene here and there. In Chaser, the cutscenes are long, thrilling and entertaining. Each section of gameplay is connected with the next, showing exactly what happened between them. Finally, the story is extremely immersive, especially for a shooter. There's enough depth and plot twists here to make a good book or movie out of them. The characters and dialogue are well-designed and believable. Overall, a solid shooter with an outstanding story and presentation.
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Dave3d: The 1 bad thing I can say about the game:
Collision detection.
Oh my gosh, the collision detection is just aweful. You will get stuck on a brick. You will get stuck on a candy wrapper. You will get stuck on a dust mote. You will get stuck on an atom particle.
Seriously, if there is a level that has any debris on the ground, you will stop in you tracks on that debrise, no matter how large or small it is. Thankfully, there arent a lot of levels like this, but there are enough to make a lasting impression of this one fault.
Ah, I remember that pissing the hell out of me in the tunnel level where you're fighting the Yakuza ninja-types. Lots of chunks on the floor, and boy I hope you don't ever feel compelled to try moving in a straight line around it.
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Dave3d: The 1 bad thing I can say about the game:
Collision detection.
Oh my gosh, the collision detection is just aweful. You will get stuck on a brick. You will get stuck on a candy wrapper. You will get stuck on a dust mote. You will get stuck on an atom particle.
Seriously, if there is a level that has any debris on the ground, you will stop in you tracks on that debrise, no matter how large or small it is. Thankfully, there arent a lot of levels like this, but there are enough to make a lasting impression of this one fault.
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zebber: Ah, I remember that pissing the hell out of me in the tunnel level where you're fighting the Yakuza ninja-types. Lots of chunks on the floor, and boy I hope you don't ever feel compelled to try moving in a straight line around it.
Quicksave/quickload can be your friend. ;)
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Bodkin: Too long for its own good. The space(mars?) was unplayable, not only because of 100% added dificulty, but because of higher usage of sources - it was constantly lagging on my pc. Only on mars.
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GameRager: I agree that the mars part was hard(rebel base elevator shaft part anyone?), but not laggy in the slightest, even on my older xp machine with 1.5GB of ram and a 64 mb video card.
Well, old AMD 1,6 GHz, 512 RAM and 64 VRAM had some issues.
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zebber: Ah, I remember that pissing the hell out of me in the tunnel level where you're fighting the Yakuza ninja-types. Lots of chunks on the floor, and boy I hope you don't ever feel compelled to try moving in a straight line around it.
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GameRager: Quicksave/quickload can be your friend. ;)
WTF kind of thing is that to say?
It has absolutely NOTHING to do with what is quoted.
Collision detection does not = save games.
Sigh.
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GameRager: Quicksave/quickload can be your friend. ;)
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Dave3d: WTF kind of thing is that to say?
It has absolutely NOTHING to do with what is quoted.
Collision detection does not = save games.
Sigh.
you save before getting stuck and then load if you get stuck/......saving every so often as you progress through such areas.....using quicksave and quickload this way helps mitigate the collision detection issues.
Post edited November 25, 2010 by GameRager
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Dave3d: WTF kind of thing is that to say?
It has absolutely NOTHING to do with what is quoted.
Collision detection does not = save games.
Sigh.
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GameRager: you save before getting stuck and then load if you get stuck/......saving every so often as you progress through such areas.....using quicksave and quickload this way helps mitigate the collision detection issues.
Hmm, what I meant wasn't that I literally get trapped in the environment; your character is just incredibly bad at navigating what looks like debris you could easily step over. So really save/reload would just help deal with dying because enemies got some cheap hits on you while you bumped your ankles on a rock.

That said, while quick save/quick load can be a workaround for many things, I'd say it's usually a bad one. When a game or level hits that point, you're either playing something that's too hard, too cheap, or just has too many issues. Personally I frown on save scumming. I prefer to live and deal with consequences whenever feasible.
Exactly what zebber said.
It isnt an issue with getting stuck in wals or floors or anything like that.
It is just that a pebble on the ground will stop you in your tracks, and you have to work your away around said pebble.

Not to be a penis or anything, but did you even play the game?
If you had, you would have known what we were talking about.
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Dave3d: Exactly what zebber said.
It isnt an issue with getting stuck in wals or floors or anything like that.
It is just that a pebble on the ground will stop you in your tracks, and you have to work your away around said pebble.

Not to be a penis or anything, but did you even play the game?
If you had, you would have known what we were talking about.
Yes I did, and I got stuck in stuff as well as having the troubles you mentioned, so I metook the one for the other. I apologize.....:P

Now back to discussing this fine game. BTW, RED DRAGON would like to have a word with BOTH OF YOU. >:-(

Hehe...
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drmlessgames: Yes, that one. SOF: Payback on Gog next?? WOOOOOOT.
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JDV72: +1
They're Activision, so it may happen.
People actually liked the third one? Or is this just heavy sarcasm? I've heard nothing good about it, which put me right off despite liking the first two. In any case, it's down to the publisher. I doubt this release will be a prompt for Activision.