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Today we’re adding another classic FPS to our ever-growing catalog, ArmA: Gold Edition, for the paltry price point of $9.99. This version of the game includes the original ArmA: Armed Assault and its expansion Queen’s Gambit.

[url=http://www.gog.com/en/gamecard/arma_gold_edition][/url]Bohemia Interactive worked hard on delivering a sequel to their award winning franchise, taking years to release ArmA: Gold Edition. This military simulator takes place on a fictional Atlantic island of Sahrani, divided into two countries: the communist dictatorship in the north and the democratic kingdom in the south. When US forces stationed there leave the southern country for training, the northern neighbour attacks. You are one of the US soldiers that hasn’t left the island yet, so you join the local militias and fight the aggressive regime!

The terrain featured in the campaign measures up to 400 square kilometers, and is beautifully rendered by the Real Virtuality 2 engine. All of the weapons and vehicle models are made in great detail, but apart from looking real they behave like the real ones too. Sighting, weapon ballistics, damage, recoil, and reloading are some of the things that were designed to be as real as they can get. The main campaign offers over 20 missions with non-linear scenarios and on top of that the Queen’s Gambit adds two more campaigns, one connected with the main campaign, the other one features a group of mercenaries that are all about stealth and efficiency. If you manage to accomplish all three campaigns, and you still haven’t got enough of ArmA, you can create your own missions with the built-in editor. If you aren’t the mission building type yourself, you can still use the editor to load up and play one of the hundreds mods that are already made by the fans!

ArmA: Gold Edition is DRM-Free as always and can be yours for only $9.99.
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GingeR13: @GOG_crew - is Arma gold only gog release scheduled for today?
I can count the number of times we've released two separate games on one day (outside of publisher launches) on the toes of one hand. ;) This is our only release today.

Unless you know something I don't. I hope not, though, because that would be embarassing for me. :P
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GingeR13: sadly - no. not really.

but i'm waiting for more EA classics and basicly - more more more :]
i miss the times when we had few releases per day.

we have a lot of ea/atari/activision gogs to release but also i'm waiting for more new publishers here. so few releases per release day would be more than nice.

i'm not complaining - i just want ... more more more! just as before.
The days when we released more than one game the same day are long gone now (I think it was in the closed beta days, or maybe the early open beta). And to be fair we usually released 2 games a week, just released the same day, and now we're releasing 2 games a week but on Tuesdays and Thursdays :)

Patience my young jedi, we'll get more games for you :)
C-C-C-COMBO BREAKER!
Post edited October 25, 2011 by Galimatias
WALL OF BLUE!
I should probably stop this ;p
Awwwww...
You ruined it! </3

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GingeR13: snip
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tburger: I think 2 releases per week is a decent rate...Althought sometimes I miss Surprise Release from beta stage...
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DukeNukemForever: On the other hand, they searching for another pr-guy, which let me ask myself the question what's the ratio between pr and technician? My guess is 1:1... With some more technicians a third well done release would be possible.
Marketing departments are small at any company that's not, well, a marketing firm. You've seen the entire department post in this thread; there are a lot more than three testers. ;)