In NWN1's Official Campaign you control your custom made Player Character and a henchman(woman). While you have complete control over your PC, you can only give your henchy commands but can't micromanage them. You only have your PC, your henchman (1 at a time) and your summons in your party. The only way you can have more party members is if you go on online servers with friends or make friends there (which is really the main way the game was meant to be played; most NWN1 players favor this above & beyond the Official Campaign).
Also, the 3e AD&D rules are fairly complicated for beginners, and thus it's easy to get lost and make wrong decisions in character creation & development. Thankfully, there are plenty of active forums on the internet to help you out in this.
In BG2 you control your custom made Player Character and up to 5 other party members (and summons thereafter), having complete control over all of them, or assigning them scripts to follow in case you want them to operate more like the henchmen in NWN1.
The 2e AD&D rules in this game are also fairly complicated for beginners, but I think the rules make more 'sense' than they do in 3e (which is still a great ruleset, mind you; Paizo's done well in perfecting it I hear) and while character creation & development have lots of versatility, you don't get as lost as one might in using 3e rules. Thankfully there's active BG forums on the 'net as well to aid you.
NWN1-OC is heavy on the action, lighter on the RP'ing but I find it still has heavy RP elements in it, & has a very dark mood throughout - but fits with the storyline.
BG2:SoA & ToB is equally heavy on the action, very heavy on the RP'ing, and offers NPC's on every end of the spectrum that help set the mood in different parts of the game, again all fitting in with the storyline & subplots.
I've now added to other posts how I feel the 2 games compare. Now the choice is yours what to begin with.
Post edited November 09, 2011 by bladeofBG