tburger: Why this 3dfx 5500 important to you? I understand lust for playing Glide games on 3dfx hardware (I myself have Voodoo3 in my PC for that purpose :-) but this is the hardest/most expensive 3dfx card to buy. As far as I remember it appeared on the market when Direct3D was already predominant and this card was designed to compete with NVidia/ATI cards in Direct3D. So the only advantage of using 3dfx hardware is to play DOS Glide games or early Windows Glide games that a) didn’t have Direct3D support or 2) looked in Glide better.
But for that reason I don’t think there was a game that Voodoo2 SLI can’t handle – and that is cheaper and easier to get option.
Apart from that – with later 3dfx cards (starting from Voodoo3) you will encounter some compability issues with games designed for Voodoo/Voodoo2 (I myself wasn’t able to play Myth1 Glide on Voodoo3 without textures flickering).
Oh interesting info.
Will Voodoo2 be able to handle games such as Carmageddon 2, Unreal Tournament, Blood 2, Diablo 2 etc at max settings? Most of the games I'm interested in are from just about 2000, and that's when 5500 came out. Voodoo2 came out in 1998. So I think maybe Voodoo2 will not be powerful enough?
I also don't plan on playing ANY DOS games
Edit: Ah, nevermind. Actually I'm better off with 5500 after all. Because I really want to play in 32-bit. Besides, with Voodoo 2 I'd need to buy two cards, a SLI cable, a third card for 2D, and not to mention the 3x chance of one of the cards failing (since there are three cards vs one 5500). If buying one 2D card and 2x V2's, the price comes out to if not more than the 5500, but I get higher chance of fail, no 32-bit, and much lower performance